JoanStinson / CandyCrush

A simple Candy Crush implementation using a 2D game engine architecture with C++ and SDL (MVC pattern).

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Candy Crush

A simple Candy Crush implementation using a 2D game engine architecture with C++ and SDL (MVC pattern).

Made With SDL License Last Commit Repo Size Downloads Last Release

Installation

  1. Unzip "CandyCrush.zip".
  2. Execute "CandyCrush/Candy Crush.exe" and enjoy!

Usage

  • Move candies: Drag and Move mouse
  • Change between scenes: Space
  • Exit: Escape

Contributing

  1. Fork it!
  2. Create your feature branch: git checkout -b my-new-feature
  3. Commit your changes: git commit -am 'Add some feature'
  4. Push to the branch: git push origin my-new-feature
  5. Submit a pull request :D

History

Available features:

  • GIFs (intro cinematic and candy girl)
  • 2 scenes (main menu and first level)
  • Initial grid of candies generation from file
  • Random generation of candies after each match
  • Candy swap and grid clear to get rid of matched candies
  • Score, moves and target with candy font
  • Music for each scene
  • Sound effect for each action

Credits

Author: Joan Ginard Mateo

License

MIT LICENSE

About

A simple Candy Crush implementation using a 2D game engine architecture with C++ and SDL (MVC pattern).

License:MIT License


Languages

Language:C++ 100.0%