Julio Labarca's repositories
bevy-procedural-animated-crab
Bevy procedural animation example
orionx-dca-bot
Dollar cost average bot for orionx
bevy-game-of-life
Game of life using Bevy engine
bevy-korangar
A Vulkan based Ragnarok Online client
dots-flowfield
ECS Flowfield implementation using Unity DOTS
falco-web-scraper
Scrap an specfic URL - detects changes - emails a report
bevy-ik
Inverse Kinematics Resolver and Animation systems implemented over Bevy ECS
bevy_mod_inverse_kinematics
An inverse kinematics plugin for the Bevy engine
ecs
ECS for Unity with full game state automatic rollbacks
lavender
A Game Boy Advance emulator written in Rust
Lex
Lex is a high performance c # framework based on LeoEcsLite with a more user-friendly api
me.ecs-collections-intrusive
ME.ECS Collections: Intrusive
NPLtests
Testing Dialogflow, wit.ai and others
Nu
Repository hosting the open-source Nu Game Engine and related projects.
particular
A simple, parallel N-body simulation library written in Rust.
RagnarokRebuildTcp
Ragnarok-like server + client
ReeseUnityDemos
Unity packages and demos—emphasizing ECS, jobs and the Burst compiler—by Reese and others.
rustlings
:crab: Small exercises to get you used to reading and writing Rust code!
UniLeo-Lite
Unity Conversion Workflow for Leo ECS Lite
unity-builder
Build Unity projects for different platforms
unityro
A Unity-based Ragnarök Online client
UnityWebGL-LoadingTest
Measure loading speed and build size of WebGL builds for different Unity versions