JiaoJianing's starred repositories

stb

stb single-file public domain libraries for C/C++

Language:CLicense:NOASSERTIONStargazers:26169Issues:621Issues:816

3d-game-shaders-for-beginners

🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

renderdoc

RenderDoc is a stand-alone graphics debugging tool.

VulkanTutorial

Tutorial for the Vulkan graphics and compute API

Language:C++License:CC-BY-SA-4.0Stargazers:3109Issues:159Issues:212

glTF-Sample-Models

glTF Sample Models

PBR

An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.

Language:C++License:MITStargazers:1351Issues:37Issues:14

cmftStudio

cmftStudio - GUI counterpart for:

Language:CLicense:NOASSERTIONStargazers:1243Issues:94Issues:26

IBLBaker

Light probe generation and BRDF authoring for physically based shading.

Language:C++License:NOASSERTIONStargazers:760Issues:63Issues:18

XeGTAO

An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license

Language:C++License:MITStargazers:706Issues:21Issues:6

oreon-engine

OpenGL/Vulkan Java 3D Engine

Language:JavaLicense:GPL-3.0Stargazers:647Issues:42Issues:54

TerrainEngine-OpenGL

An OpenGL 4 and C++ program which renders a procedural scene.

Language:C++License:MITStargazers:621Issues:24Issues:20

Exporters

Exporters for Babylon.js and gltf file formats

Language:MathematicaLicense:NOASSERTIONStargazers:601Issues:43Issues:536

screen-space-reflections

Implements Screen Space Reflections in three.js

Language:RoffLicense:MITStargazers:547Issues:6Issues:18

glTF-Validator

Tool to validate glTF assets.

Language:DartLicense:Apache-2.0Stargazers:359Issues:33Issues:162

gltf-test

Testing the glTF Loader and WebGL Library

ASSAO

Adaptive Screen Space Ambient Occlusion

Language:C++License:MITStargazers:245Issues:33Issues:9

glsl-godrays

This module implements a volumetric light scattering effect(godrays)

Language:JavaScriptLicense:NOASSERTIONStargazers:193Issues:6Issues:1

FidelityFX-CACAO

Combined Adaptive Compute Ambient Occlusion (CACAO)

Language:C++License:MITStargazers:142Issues:13Issues:6

glTF-IBL-Sampler

Sampler to create the glTF sample environments

Language:C++License:Apache-2.0Stargazers:127Issues:28Issues:11

RenderEngine

A 3D Render engine built on top of OpenGL

Language:C++License:GPL-3.0Stargazers:114Issues:6Issues:4

hbao

Horizon Based Ambient Occlusion

d3d11-wrapper

Unfinished, experimental d3d11.dll wrapper for intercepting DirectX 11 function calls.

Language:C++License:GPL-3.0Stargazers:74Issues:7Issues:3
Language:JavaScriptLicense:Apache-2.0Stargazers:63Issues:19Issues:20

hdrpng.js

:high_brightness: High Dynamic Range image support for the web. (HTML, canvas & webGL) Used for HDR support in the official Khronos glTF examples.

Language:JavaScriptLicense:MITStargazers:57Issues:7Issues:1

chromium-ray-tracing

Chromium build with hardware accelerated ray tracing

License:BSD-3-ClauseStargazers:56Issues:6Issues:5
Language:C++License:Apache-2.0Stargazers:22Issues:2Issues:1

ssr_optimizing

Performance optimizations for screen space reflections technique

Language:Objective-C++Stargazers:11Issues:0Issues:0

JCore

OpenGL渲染引擎

Language:C++Stargazers:5Issues:2Issues:0