Jiang 's repositories

Realtime-GPU-Contour-Curves-from-3D-Mesh

A real-time, GPU-driven method to generate 2D curves from 3D mesh’s contour.

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unity-texture-curve

:pencil2: Example showing how to bake an AnimatedCurve into a Texture and use it in a shader.

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996.ICU

Repo for counting stars and contributing. Press F to pay respect to glorious developers.

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blender

prototype for a new NPR render engine in Blender.

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ConTesse

Source code for the paper "ConTesse: Accurate Occluding Contours for Subdivision Surfaces"

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ControlNet

Learn SD

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DGtal

Digital Geometry Tools and Algorithm Library

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geogram

a programming library with geometric algorithms

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Gitea_Blender_Main

Mirror to my main fork in Gitea

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Graphics

Unity Graphics - Including Scriptable Render Pipeline

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JiangWZW.github.io

Contents for JiangWZW.github.io

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kMotion

Motion Blur for Unity's Universal Render Pipeline.

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many-lights-gi

Real-time global illumination following the many-lights approach and using Imperfect Shadow Maps. This is the code for my master's thesis, which can be found here: https://github.com/karyon/masterthesis

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RetroArch

** This is no longer upstream, see libretro organization. ** Simple Multi-emulator frontend based on libretro.

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RetroWarp

A Vulkan compute shader implementation of a fictional retro GPU

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ScriptableRenderPipeline

Scriptable Render Pipeline

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SSMS

Screen space multiple scattering for Unity.

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stable-diffusion-webui

Stable Diffusion web UI

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v2ray

最好用的 V2Ray 一键安装脚本 & 管理脚本

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VulkanTinyRenderer

A weak newbee trying to learn the mighty Vulkan API.

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