Jiang 's repositories
Realtime-GPU-Contour-Curves-from-3D-Mesh
A real-time, GPU-driven method to generate 2D curves from 3D mesh’s contour.
unity-texture-curve
:pencil2: Example showing how to bake an AnimatedCurve into a Texture and use it in a shader.
996.ICU
Repo for counting stars and contributing. Press F to pay respect to glorious developers.
blender
prototype for a new NPR render engine in Blender.
ConTesse
Source code for the paper "ConTesse: Accurate Occluding Contours for Subdivision Surfaces"
ControlNet
Learn SD
DGtal
Digital Geometry Tools and Algorithm Library
geogram
a programming library with geometric algorithms
Gitea_Blender_Main
Mirror to my main fork in Gitea
Graphics
Unity Graphics - Including Scriptable Render Pipeline
JiangWZW.github.io
Contents for JiangWZW.github.io
kMotion
Motion Blur for Unity's Universal Render Pipeline.
many-lights-gi
Real-time global illumination following the many-lights approach and using Imperfect Shadow Maps. This is the code for my master's thesis, which can be found here: https://github.com/karyon/masterthesis
RetroArch
** This is no longer upstream, see libretro organization. ** Simple Multi-emulator frontend based on libretro.
RetroWarp
A Vulkan compute shader implementation of a fictional retro GPU
ScriptableRenderPipeline
Scriptable Render Pipeline
SSMS
Screen space multiple scattering for Unity.
stable-diffusion-webui
Stable Diffusion web UI
UnitySketchShading
NPR Test
v2ray
最好用的 V2Ray 一键安装脚本 & 管理脚本
VulkanTinyRenderer
A weak newbee trying to learn the mighty Vulkan API.