retrodecoder
simple example of decoding and editing retro graphics formats
Written as an example of how to decode retro graphics, based on ideas presented in MAME.
Decoders | dimensions |
---|---|
1 bit Chars. | 8x8 |
2 bit C64 Chars. | 8x8 |
2 bit C64 Sprites. | 24x21 |
2 bit NES Chars | 8x8 |
4 bit Sega Genesis Chars. | 8x8 |
4 bit PC Engine Chars. | 8x8 |
4 bit Mega65 NCM Chars | 16 x 8 |
using TIGR - TIny GRaphics library for rendering.