JettMonstersGoBoom / retrodecoder

simple example of decoding and editing retro graphics formats

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retrodecoder

simple example of decoding and editing retro graphics formats

Written as an example of how to decode retro graphics, based on ideas presented in MAME.

Decoders dimensions
1 bit Chars. 8x8
2 bit C64 Chars. 8x8
2 bit C64 Sprites. 24x21
2 bit NES Chars 8x8
4 bit Sega Genesis Chars. 8x8
4 bit PC Engine Chars. 8x8
4 bit Mega65 NCM Chars 16 x 8

using TIGR - TIny GRaphics library for rendering.

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simple example of decoding and editing retro graphics formats


Languages

Language:C 96.2%Language:Makefile 3.8%