Alex Craig's repositories

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ParkHeroJS

Nodejs module containing the GraphQL back end for ParkHero

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TimeManager

Angular PWA that helps manage time with schedules and a dashboard

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web_wallpaper

Updates wallpaper to images from Reddit and Google Photos while ensuring a matching resolution, filtering faces, and more

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ParkHeroReactNative

A React Native version of the Park Hero app

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wallpaper

Manage the desktop wallpaper

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BegoneMark

Python Script that uses OpenCV to remove watermarks

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ParkHeroRideRec

Creates RideRecognition fingerprints and tests recognition

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ParkHeroML

DNN predictions for Disneyland wait times and FastPasses

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GitWitWpf

Show GitHub commit calendar on the Windows desktop

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initchat_server

Its a Go Chat Server

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react-native-push-notification

React Native Local and Remote Notifications

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ParkHero

An Android app to make anyone a Disneyland pro with FastPass management, ride recommendations, park schedules, photo sharing, and more.

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ParkHeroWear

ParkHero's WearOS companion can display rides, quickly show your FastPasses, and get you into the FastPass line without you reaching for your pocket.

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PersonalSite

Code behind my personal website.

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BeachBevs

WSS server and website to order food from the beach.

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StockStuff

Run rules against the last 8 years of all stock symbols to see how well you perform.

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DisneylandData

526 days of Disneyland wait times, FastPass times, park hours, weather, and black out levels.

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Tropadom

Terraria like game made with LibGDX.

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AniCreate

2D motion capture utilizing Java FFmpeg.

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FarmerGame

An implementation of the AllegroExt and Lighting4 library in a platformer.

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Lighting4

A new version on the Lighting library with better time complexity and improved documentation.

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AllegroExt

An extension of the allegro library that provides common displays such as text fields and buttons.

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Tropadom2

A Terraria like game utilizing my AllegroExt, Lighting4, and CppClient2 libraries.

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Tropadom2Server

Asynchronous Boost Asio server for the Tropadom2 client.

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AsyncCppServer

A multithreaded C++ server that can manage UDP and TCP connections using Boost Asio and Google Protocol Buffers.

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AsyncServerParent

Framework for a multi-threaded Boost server.

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