Jessica Thomson's starred repositories
UnityVOXFileImport
🌈 A tool to import a .vox file for Unity's GameObject and Prefab
BrowserSynth
A browser implementation of StructureSynth with more primitives, non-uniform scaling of all primitives and object export for extrenal rendering
MarkovJunior
Probabilistic language based on pattern matching and constraint propagation, 153 examples
unity-yaml-parser
Python3 library to manipulate Unity serialized files from outside the Unity Editor.
unity-space-colonization
Unity implementation of the space colonization algorithm to generate organic branching structures.
BoatAttack
Demo Project using the Universal RP from Unity3D
markdown-plus-plus
Markdown syntax highlighting for Notepad++, by customized UDL file (user defined language)
inputsimulator
Windows Input Simulator (C# SendInput Wrapper - Simulate Keyboard and Mouse)
unity-cache-server
Unity CacheServer optimized for multi-client local networks
unity-shaders
A bunch of shader examples created in Unity (ShaderGraph & Built-in) 🧙✨
gitchangelog
Creates a changelog from git log history.
GitHubPlus
Add custom fields to your GitHub issues!
MessagePack-CSharp
Extremely Fast MessagePack Serializer for C#(.NET, .NET Core, Unity, Xamarin). / msgpack.org[C#]
modified-file-filter-action
Modified File Filter for GitHub Actions
starter-workflows
Accelerating new GitHub Actions workflows
AutoFixture
AutoFixture is an open source library for .NET designed to minimize the 'Arrange' phase of your unit tests in order to maximize maintainability. Its primary goal is to allow developers to focus on what is being tested rather than how to setup the test scenario, by making it easier to create object graphs containing test data.
vim-pathogen
pathogen.vim: manage your runtimepath
PathOfBuilding
Offline build planner for Path of Exile.