Jessica Thomson (JessAtUnity)

JessAtUnity

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Jessica Thomson's starred repositories

UnityVOXFileImport

🌈 A tool to import a .vox file for Unity's GameObject and Prefab

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BrowserSynth

A browser implementation of StructureSynth with more primitives, non-uniform scaling of all primitives and object export for extrenal rendering

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MarkovJunior

Probabilistic language based on pattern matching and constraint propagation, 153 examples

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unity-yaml-parser

Python3 library to manipulate Unity serialized files from outside the Unity Editor.

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unity-space-colonization

Unity implementation of the space colonization algorithm to generate organic branching structures.

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flip

A tool for visualizing and communicating the errors in rendered images.

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git-lfs

Git extension for versioning large files

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BoatAttack

Demo Project using the Universal RP from Unity3D

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markdown-plus-plus

Markdown syntax highlighting for Notepad++, by customized UDL file (user defined language)

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lerna

:dragon: Lerna is a fast, modern build system for managing and publishing multiple JavaScript/TypeScript packages from the same repository.

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mixer

Add-on for real-time collaboration in Blender.

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inputsimulator

Windows Input Simulator (C# SendInput Wrapper - Simulate Keyboard and Mouse)

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unity-cache-server

Unity CacheServer optimized for multi-client local networks

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Graphics

Unity Graphics - Including Scriptable Render Pipeline

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unity-shaders

A bunch of shader examples created in Unity (ShaderGraph & Built-in) 🧙✨

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gitchangelog

Creates a changelog from git log history.

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GitHubPlus

Add custom fields to your GitHub issues!

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PyGithub

Typed interactions with the GitHub API v3

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MessagePack-CSharp

Extremely Fast MessagePack Serializer for C#(.NET, .NET Core, Unity, Xamarin). / msgpack.org[C#]

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kMotion

Motion Blur for Unity's Universal Render Pipeline.

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modified-file-filter-action

Modified File Filter for GitHub Actions

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starter-workflows

Accelerating new GitHub Actions workflows

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AutoFixture

AutoFixture is an open source library for .NET designed to minimize the 'Arrange' phase of your unit tests in order to maximize maintainability. Its primary goal is to allow developers to focus on what is being tested rather than how to setup the test scenario, by making it easier to create object graphs containing test data.

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nbuilder

Rapid generation of test objects in .NET

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vim-pathogen

pathogen.vim: manage your runtimepath

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syncthing

Open Source Continuous File Synchronization

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vim-notes

Easy note taking in Vim

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PathOfBuilding

Offline build planner for Path of Exile.

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