JerzySpendel / rays_gpu

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Example render

This is an another ray-tracing graphics engine written in Rust.

Features:

  • All the computations are done on GPU via compute shader
  • Asynchronous task distribution
  • Rendering implicit (spheres) and explicit (meshes, Möller–Trumbore algorithm) figures
  • Very simple animations
  • Multisampling

Under heavy development.

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