主要基于 Three.js
的前端 WebGL
页面开发合集, 可以在 src/containers
对应目录下的 README.md
中查看当前页面的开发说明和知识点总结。
Three.js
based front-end WebGL
page development collection, you can view the development instructions and knowledge points summary of the current page in README.md
in the corresponding directory of src/containers
.
主に Three.js
フロントエンドのWebGL
ページ開発コレクションに基づいて、src/containers
の対応するディレクトリの README.md
で現在のページの開発手順とナレッジポイントの概要を表示できます。
访问地址:
preview available ・ オンラインで閲覧
Content overview ・ コンテンツの詳細
- [1]. 元人类 ・ Metahuman ・ メタヒューマン
- [2]. 奥运主题冰墩墩雪容融 ・ Olympic mascot ・ オリンピックのマスコット
- [3]. 海岛 ・ IsLand ・ 小島
- [4]. 地球 ・ The Earth ・ 地球
- [5]. 数字地球 ・ Digital Earth ・ デジタルグローブ
- [6]. 艾尔登法环 ・ Eldon Ring ・ エルドンリング
- [7]. 阿狸的多元宇宙 ・ Running Fox ・ アリの多元宇宙
- [8]. 悬浮文字 ・ Floating Text ・ フローティングテキスト
- [9]. 3D漫画 ・ Three-dimensional Comics ・ 立体漫画
- [10]. 基于滚动的3D布局 ・ Scroll Based ・ スクロールベース
- [11]. ⚠ 数字城市 ・ Digital City ・ デジタルシティ
- [12]. 脸书Meta Logo ・ Meta Logo ・ Facebookのロゴ
- [13]. 虎年春节创意 ・ Chinese Year of Tiger ・ 虎の旧正月
- [14]. 全景侦探小游戏 ・ Panorama Game ・ パノラマミニゲーム
- [15]. SegmentFault突破1000粉纪念 ・ 1000 Fans ・ 千人の信者
- [16]. 虚拟主播 ・ Virtual Idol ・ バーチャルアイドル
- [17]. ⚠ 动植物细胞结构 ・ Cell Structure ・ 細胞構造
- [18]. ⚠ 车 ・ Car ・ 車
- [19]. ⚠ 塞尔达:旷野之息林克 ・ Zelda: Breath of the Wild ・ ゼルダ:ブレスオブザワイルド
- 持续更新中... ・ Updating... ・ 更新を続けています...
⚠
:正在开发优化中 ・ Under development and optimization ・ 開発中および最適化中
Run Example ・ プロジェクト開発
This project was bootstrapped with Create React App.
In the project directory, you can run:
Runs the app in the development mode.
Open http://localhost:3000 to view it in your browser.
The page will reload when you make changes.
You may also see any lint errors in the console.
Launches the test runner in the interactive watch mode.
See the section about running tests for more information.
Builds the app for production to the build
folder.
It correctly bundles React in production mode and optimizes the build for the best performance.
The build is minified and the filenames include the hashes.
Your app is ready to be deployed!
See the section about deployment for more information.
Note: this is a one-way operation. Once you eject
, you can't go back!
If you aren't satisfied with the build tool and configuration choices, you can eject
at any time. This command will remove the single build dependency from your project.
Instead, it will copy all the configuration files and the transitive dependencies (webpack, Babel, ESLint, etc) right into your project so you have full control over them. All of the commands except eject
will still work, but they will point to the copied scripts so you can tweak them. At this point you're on your own.
You don't have to ever use eject
. The curated feature set is suitable for small and middle deployments, and you shouldn't feel obligated to use this feature. However we understand that this tool wouldn't be useful if you couldn't customize it when you are ready for it.
You can learn more in the Create React App documentation.
To learn React, check out the React documentation.
This section has moved here: https://facebook.github.io/create-react-app/docs/code-splitting
This section has moved here: https://facebook.github.io/create-react-app/docs/analyzing-the-bundle-size
This section has moved here: https://facebook.github.io/create-react-app/docs/making-a-progressive-web-app
This section has moved here: https://facebook.github.io/create-react-app/docs/advanced-configuration
This section has moved here: https://facebook.github.io/create-react-app/docs/deployment
This section has moved here: https://facebook.github.io/create-react-app/docs/troubleshooting#npm-run-build-fails-to-minify
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