JeffRuLz / OpenHCL

A cross-platform port of Hydra Castle Labyrinth

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OpenHCL

A fanmade, cross-platform port of E. (Buster) Hashimoto's Hydra Castle Labyrinth.

Supported Platforms and Features

3DS

  • 3D display
  • Inventory displayed on the bottom screen.

PSP

Vita

  • Displays in 640x480.

Wii

  • 240p mode for CRT televisions.
  • Controllable with wiimote, nunchuk, gamecube, and classic controllers.
  • Also playable on the WiiU.

Compiling

Note: to run the game after compiling you may need the assets from the release page.

3DS

  • Install DevkitPro with devkitARM and libctru.
  • Install bannertool.
  • Install vorbisidec: pacman -S 3ds-libvorbisidec
  • To just build a 3dsx file, run: make 3ds
  • To build a cia file, install MakeROM and run make cia

PSP

Vita

Wii

  • Install DevkitPro with devkitPPC and libogc.
  • Install vorbisidec: pacman -S ppc-libvorbisidec
  • Install libwiidrc.
  • Run make wii

Acknowledgments

The game’s graphics, design, and data files are owned by Buster.

Music: Matajuurou

Sound effects: Osabishyuuki

Project Quadruple D: Sandman

English translation: Gary the Krampus

Korean translation: DDinghoya

About

A cross-platform port of Hydra Castle Labyrinth

License:GNU General Public License v3.0


Languages

Language:C++ 93.9%Language:Makefile 4.9%Language:C 1.2%