Jean Philippe's repositories
RendererEngine
3D Renderer Engine builds with Vulkan and C++ 20
BabylonNative
Build cross-platform native applications with the power of the Babylon.js JavaScript framework
run-clang-format
A wrapper script around clang-format, suitable for linting multiple files and to use for continuous integration
cpp_client_telemetry
1DS C++ SDK
stride
Stride Game Engine (formerly Xenko)
NonEuclidean
A Non-Euclidean Rendering Engine for 3D scenes.
STL
MSVC's implementation of the C++ Standard Library.
CRYENGINE
CRYENGINE is a powerful real-time game development platform created by Crytek.
BASIC_GL_ENGINE
3D engine in OpenGL
PIXMAP
Simple implementation of bitmap in cpp
tesseract
Tesseract Open Source OCR Engine (main repository)
ChakraCore
ChakraCore is the core part of the Chakra JavaScript engine that powers Microsoft Edge
godot
Godot Engine – Multi-platform 2D and 3D game engine
MonsterCast
A free on-demand music service in the form of a mobile application whose content is solely based on musical works signed by the Canadian label Monstercat
Hazel
Hazel Engine
Yakro-2018-uwp-training
uwp training session code
jeanphilippeEsriWrapper
A JS wrapper to simplify the use of ESRI JS API 3.2 and 4.x
Babylon.js
Babylon.js: a complete JavaScript framework for building 3D games with HTML 5 and WebGL
Documentation
BabylonJS documentation page
SpotifyRemote
Spotify Remote for Visual Studio (2015/2017)
terrafx
A framework for developing multimedia-based applications.
csharplang
The official repo for the design of the C# programming language
Podcasts
Source code for Podcasts app for WIndows 10
DoubleAgent
Zero-Day Code Injection and Persistence Technique
reset-vassistx
A small batch script for resetting Visual Assist X's trial period.