Jazarro / hex

Experimenting with 3D graphics in bevy rust.

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Hex!

GameJam entry for the rad team

Getting Started

To enable a second window with debug information, enable the 'debugwindow' feature. (cargo run --features debugwindow)

Reading / Research

  1. https://www.redblobgames.com/grids/hexagons/
  2. https://www.redblobgames.com/articles/noise/introduction.html

Tooling

clippy

A collection of lints to catch common mistakes and improve your Rust code.

To see suggestions: cargo clippy

To automatically apply suggestions: cargo clippy --fix

  1. https://github.com/rust-lang/rust-clippy

rustfmt

A tool for formatting Rust code according to style guidelines.

  1. https://github.com/rust-lang/rustfmt
  2. https://github.com/rust-lang/rustfmt/blob/master/intellij.md (For use with CLion's Rust Plugin)

Dependencies

See cargo.toml for details.

bevy

Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!

  1. https://bevyengine.org/
  2. https://bevyengine.org/learn/
  3. https://github.com/bevyengine/bevy
  4. https://crates.io/crates/bevy

bevy-inspector-egui

This crate provides a debug interface using egui where you can visually edit the values of your components live.

  1. https://github.com/jakobhellermann/bevy-inspector-egui
  2. https://crates.io/crates/bevy-inspector-egui

bevy_kira_audio

Audio plugin for Bevy.

  1. https://github.com/niklasei/bevy_kira_audio
  2. https://crates.io/crates/bevy_kira_audio
  3. https://bevy-cheatbook.github.io/features/audio.html

noise

Procedural noise generation library.

  1. https://github.com/razaekel/noise-rs
  2. https://crates.io/crates/noise
  3. https://docs.rs/noise/0.8.2/noise/

rand

A Rust library for random number generation.

  1. https://rust-random.github.io/book/
  2. https://docs.rs/rand/latest/rand/
  3. https://github.com/rust-random/rand
  4. https://crates.io/crates/rand

ron

Rusty Object Notation (RON) is a simple readable data serialization format that looks similar to Rust syntax. It's designed to support all of Serde's data model, so structs, enums, tuples, arrays, generic maps, and primitive values.

  1. https://github.com/ron-rs/ron

serde

Serde is a framework for serializing and deserializing Rust data structures efficiently and generically.

  1. https://serde.rs/
  2. https://github.com/serde-rs/serde
  3. https://crates.io/crates/serde

About

Experimenting with 3D graphics in bevy rust.


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