Jay Huang's repositories
ArchitectureVisualization_Unity
Code snippet for architecture project in Unity
bgslibrary
A Background Subtraction Library
CMVS-PMVS
This software (CMVS) takes the output of a structure-from-motion (SfM) software as input, then decomposes the input images into a set of image clusters of managable size. An MVS software can be used to process each cluster independently and in parallel, where the union of reconstructions from all the clusters should not miss any details that can be otherwise obtained from the whole image set. CMVS should be used in conjunction with an SfM software Bundler and an MVS software PMVS2 (PMVS version 2).
com.unity.multiplayer.docs
Open Source documentation for Unity Multiplayer, which includes Netcode for GameObjects, the Unity Transport Package, Multiplayer Tools and Educational references and Sample Games such as Boss Room.
HeavyDutyTraining_Unity
Code snippet for controlling game object and logic for Heavy Duty training app in Unity
KinectMoCap_Maya
Create Maya GUI for Kinect streaming skeleton data, and Skeleton setup in Maya
OutlinerShaderOptimizedMobile
Useful and mobile-optimized Outliner shader
TrackingMultCamMultiPerson
Tracking multiple person in non-overlapping FoV multiple camera
LeapIsolatedHands
A Unity demo app that illustrates full opacity for hands with background elimination.
LeapMotionCoreAssets
Unity Assets for Leap Motion v2 Skeletal Tracking
LiveScan3D
LiveScan3D is a system designed for real time 3D reconstruction using multiple Kinect v2 depth sensors simultaneously at real time speed.
pcl
Point Cloud Library (PCL)
pix2pix-tensorflow
Tensorflow port of Image-to-Image Translation with Conditional Adversarial Nets https://phillipi.github.io/pix2pix/
tensorflow
Computation using data flow graphs for scalable machine learning
unity-webxr-export
Develop and export WebXR experiences using Unity WebGL
vmav-ros-pkg
ROS packages for vision-based MAVs.