Jannik Vogel's repositories
xqemu-espes
Archive only. Repository moved to JayFoxRox/xqemu
ghidra-xbox-extensions
Use https://github.com/mborgerson/ghidra-xbe instead
swe1r-patcher
swe1r-patcher enhances your "Star Wars Episode 1: Racer" (SWE1R) experience
xbox-fps-overlay
FPS Overlay for Original Xbox
xbox-dvd-compress
A tool to compress Xbox DVD images by detecting random data
futurama-tools
Tools to analyze files of the video-game "Futurama" (2003)
Boat-Racing-Game
A totally lame Burnout 3 clone which doesn't work at all.
xbox-game-databases
Some experimental scripts (Dumped on request, don't expect much)
software-shader-texture
Implementing the OpenGL texture lookup in software.
lirc-xboxlibusb
LIRC with support for Xbox DVD Movie Playback Kit
xqemu-manager
Simple graphical user interface to manage XQEMU
extract-xiso
Xbox ISO Creation/Extraction utility. Imported from SourceForge.
futurama-tools-nifxml
Staging repository for nifxml; intended for "Futurama" (2003) video-game
a56
Modernized fork of a56, a DSP56001 assembler
ci-environment-msys2
Automated MSYS2 Toolchain Build for XQEMU CI
github-bug-test
Testing GitHub bugs
lld
Mirror of official lld git repository located at http://llvm.org/git/lld. Updated every five minutes.
nxdk-libyuv
Variant of libyuv from 2011, before MMX was removed (in eaedc1d), with enhancements for MMX and bugfixes; name-change pending
rayaccel
Hybrid CPU and GPU ray traced rendering using shared memory.
SNormTest
Example of UNORM (GL_RGBA8) vs SNORM (GL_RGBA8_SNORM) vs SRGB (GL_SRGB8_ALPHA8) textures in GL.
xbox_kernel_test_suite
Xbox kernel APIs tester written using the opensoure nxdk
XbSymbolCacheGenTest
Self-generated symbol cache and compare between virtual vs raw memory translation.
XbSymbolDatabase
Xbox Symbol Database library
xqemurun
XQEMURun (simple wrapper for XQEMU)