Jay Stevens (Jay2645)

Jay2645

Geek Repo

Location:Santa Ana, CA

Home Page:www.jaystevens.me

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Jay Stevens's repositories

VoxelGenerator

An implementation of the PolyVox library for Unreal Engine 4, allowing users to place Actors in levels which generate PolyVox voxel chunks and display them in the world.

Language:C++License:MITStargazers:40Issues:6Issues:6

DungeonMaker

A system for generating Zelda-like dungeons in UE4, using generative grammars.

Language:C++License:MITStargazers:23Issues:2Issues:12

Unreal-Google-Assistant

A repository allowing the Google Assistant integration with the Unreal Engine.

Language:PythonLicense:Apache-2.0Stargazers:19Issues:4Issues:2

Map-Generator-Voxel-Bridge

A bridge between my Polygonal Map Generator plugin and my Voxel Generator plugin, allowing you to use them both together easily in Unreal Engine 4.

Language:C++License:MITStargazers:14Issues:2Issues:0

Randomized-KSP-Systems

Jump to hyperspace and discover brand-new Kerbal Space Program solar systems!

Language:C#License:GPL-2.0Stargazers:7Issues:4Issues:10

UnityHelperFunctions

A bunch of helper functions for Unity.

Language:C#License:MITStargazers:4Issues:2Issues:0

Unreal-Google-Assistant-API-AI

A repository which uses uses API.AI to communicate with the "Actions on Google" API as part of a broader project to integrate the Google Assistant with the Unreal Engine.

Language:JavaScriptLicense:Apache-2.0Stargazers:3Issues:0Issues:0

Compilers-Final-Project

This is the final project for CSUF's compilers class.

Language:PythonStargazers:1Issues:0Issues:0

ludum-dare-7dRTS

A repository for Mini Ludum Dare #44: 7 day RTS! This is a real-time strategy game originally created in 7 days. The goal of this project is to see how viable a real-time strategy game could be when the primary focus is from the first-person point of view, rather than from the point of view of a camera in the sky.

Language:C#License:GPL-2.0Stargazers:1Issues:0Issues:0

Super-Splash-Damage

A game designed for Ludum Dare 40, about knocking people off of platforms.

License:MITStargazers:1Issues:0Issues:0

text-adventure

A simple text adventure framework for adventuring while texting. Seriously, everyone's made one of these before.

Language:C#Stargazers:1Issues:0Issues:0

DotaTesting

A testing map for working on Dota 2 logic.

License:MITStargazers:0Issues:0Issues:0

Game-Design-Project-1

Project 1 for CSUF's Game Design course -- creating a physical game. Ours is called "Joust"!

Stargazers:0Issues:0Issues:0

geniusect-sim

The source code for the Geniusect simulator. This organizes the data gathered from the SeleniumHelper dependency into distinct classes that can be easily used in other Java packages. It also provides the framework for local simulation of battles, so potential results from moves can be determined without actually executing the move in Showdown.

Language:JavaStargazers:0Issues:0Issues:0

hershey-muldoon

A text adventure following the exploits of our hero, Detective Hershey Muldoon.

Language:LuaStargazers:0Issues:0Issues:0
Language:C#License:MITStargazers:0Issues:2Issues:0

Parkitect-Fireworks

A RCT3-style fireworks editor for Parkitect.

Language:C#License:MITStargazers:0Issues:0Issues:0

pokemon-team-builder

A Javascript team builder for the Pokemon X&Y games.

Language:JavaScriptStargazers:0Issues:0Issues:0

popesim-eventgen

HTML event generator for Papal Simulator 2014

Language:CSSStargazers:0Issues:0Issues:0