Voxel-based 3D modeling application
Version 4.2.8 Beta
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Documentation
Known Issues
FAQ
- We have successfully upgraded to thin-instances and returned to the stable channel as of version 4.2.8
- three-mesh-bvh has been updated to 0.7.0 and the pathtracer issue on Chrome for Android devices has been resolved.
- The online version does not have maximum functionality, be sure to download the Electron package.
File I/O
Voxelization
Model and Paint
- Generators (terrain, cube, isometric...)
- Interactive modeling toolsets
- Symmetric drawing and painting
- See wiki
Rendering
- Real-time GPU path tracing wiki
Export Meshes
- Bake voxels to mesh wiki
- Unbake mesh to voxels
Extensibility
More
- Extras wiki
- Minimum dependency, portable, online and offline
- Ad-free, no trackers, no logging
- Electron (recommended)
- Google Chrome for desktop
- Google Chrome for tablet devices
- PWA A2HS-ready (add to home screen)
- Touch pen or Wacom tablet recommended for best experience
- Voxel Builder is made for desktop and mobile, but its features have not been fully tested on mobile devices.
:: Higher than 512K is not recommended
* If you don't manipulate a lot of voxels, you can render up to 512K+
* Electron is recommended for working with a large number of voxels
* For lag-free experience, turn off BVH Picking after 128K
* You cannot turn off BVH Picking when the Rect-Add tool is active
Higher values can have the following problems:
- Unable to quick-save baked meshes (DOMException: exceeded the quota)
- Intolerable delay when starting the real-time renderer
- Chrome tab may freeze or crash
Of course, the number of voxels is unlimited,
I have rendered up to 1 million voxels at 25 FPS.
:: Failed to import GLB meshes for voxelization
Multiple meshes need to have the same properties,
or they won't merge, the only solution is to merge meshes
before exporting to GLB.
:: Real-time renderer does not support multi-material
Postponed to future
:: How to merge vertices after export to GLB?
1- Open exported GLB file in Blender
2- Go to "Modeling" tab and choose vertex selection mode
3- Select all vertices (Ctrl + A)
4- Mesh > Clean Up > Merge by Distance
:: How to run Blender importer script?
1- Save project to JSON
2- Open Blender and go to "Scripting" tab
3- Click "Open" and select "blender-importer.py"
4- Run the script and select a JSON file
↑ Voxel engine updated to Thin Instances (massive boost)
↑ Cut half precision (new scene)
↑ Real-time GPU path tracing
↑ Introducing ES modules
↑ Stable beta release
↑ Advancing to the next level (bakery)
↑ Major code rewrite (functions to classes)
↑ Features and uix overhaul
↑ New SPS particles to build the world
↑ I wrote a playground for learning Babylon.js
Version 3.0.0 (BJS 4) to 4.2.2 (BJS 6)
Code released under the MIT license.
- Babylon.js
- Three.js
- Three-mesh-bvh
- Electron
- MagicaVoxel
- Google Material Icons
- Blender
- Sketchfab
- KhronosGroup
- Shadertoy
- vengi
Thank you to those who have contributed knowledge:
- Allen Hastings
- Erich Loftis
- Eric Heitz
- Evan Wallace
- Garrett Johnson
- Inigo Quilez
- knightcrawler25
- Mr.doob