decayingdev's repositories

Unity-VisualNovelSystem

Complete system that can be used for a visual novel styled game. Uses the Siccity/xNode base for the node framework. Background art by: Karasu.Go but their link is broken. Character art I commissioned Umisaki to draw: https://twitter.com/UlquiorraMisaki . UI Art by https://lunalucid.itch.io/magical-template

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VNRPG

Uses QFSW's plugin: Quantum Console. Art by: Noraneko Games http://fav.me/ddhywcq VN base system from another repo of mine- https://github.com/JamesMWestbrook/Unity-VisualNovelSystem

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Unity-Coop-Beat-Em-Up

Uses the Unity Mirror network framework. If you want to mess with the code you'll need QFSW's Audio Manager Pro imported or there will be errors.

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dialogic

đź’¬ Create dialogs, characters and scenes to display conversations in your Godot games.

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DSchool

Most definitely not heavily inspired by Yandere Sim except intending on having some sort of finished functional demo in which ideas are kept consistent and reasonable and not trying to mix different game genres into one single mess. A lot of assets are hidden for size/copyright reasons. If interested ask me and I'll list each asset needed to run this project, some of which are paid.

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godot-demo-projects

Demonstration and Template Projects

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Godot-RPG-Databases

RPG database for Godot Engine inspired on RPG Maker's database editor made in GDScript, originally based on the C# implementation by sdtv9507

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godot-splitscreen-4

Responsive 1-4 player splitscreen node for the Godot engine

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Godot_GamePad_4.2

The Godot GamePad is a two part project that allows players to use their mobile devices as controllers with games made in Godot. The mobile app will be free to download on the Google Play and Apple App stores when it is finished. The aim of this project to make local multiplayer games more accessible.

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GodotStarters

Bunch of stuff I use at the start of a Godot project.

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gotm_private_save

https://gotm.io/dairyfreelemons/test

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Pokapon-Kingdom

An in-progress clone of the Board Game RPG: Dokapon Kingdom. At first this will be a clone of all the mechanics, but if I get into it further I will begin to make it differentiate in terms of gameplay mechanics.

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RPG-Baker

An attempt to implement a system for Godot inspired from RPG Maker, with the intent of it being as simple as possible "without code" but still being expandable. Not sure yet how it'll turn out.

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RPGMVPlugins

Learning how to make plugins.

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RPGMVTools-WPF

Program to make backups and image management more efficient

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terrain-autotiler

An advanced terrain tile matching algorithm for Godot 4.

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vitamtp

Library to interact with Vita's USB MTP protocol

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