Internal CS:GO cheat base
![LANG](https://camo.githubusercontent.com/cac79cddd4d6af59965f209acefb6863e162758d7989e3f1ee0304ab579c18f2/68747470733a2f2f696d672e736869656c64732e696f2f62616467652f6c616e67756167652d432532422532422d627269676874677265656e3f7374796c653d666c6174)
![App menu](https://camo.githubusercontent.com/6276c9c29ff5265077df1235cc91b37744af67d9dc27e8f5a2434b82a6cafad3/68747470733a2f2f692e696d6775722e636f6d2f755759577363452e706e67)
- player esp (box, name)
- bunnyhop
- engine-prediction
- autowall
- chams
- createmove
- reset
- lock cursor
- dme
- cl move
- etc
Comments navigation
- @note:
- @ida:
- @xref:
- @credits:
- @fix-me:
class c_class final {
struct local_struct {
bool m_var{ };
};
public:
void test( [[maybe_unused]] const int a1 ) const;
}
void c_class::test( const int a1 ) const {
const auto local = c_player::get_local( );
if ( !local || !local->is_alive( ) )
return;
static const auto sig = g_modules->m_client_dll.get_address( _( "SigName" ) ).offset( 0x1 ).as< fn_t >( );
}
Compatible with both Clang and MSVC compilers