A compute shader to take in a buffer of bytes and create a histogram for a given number of bins. The code can process an arbetrary amount of data and invocation size. Contains a basic OpenGL boilerplate to dispatch the shader.
A compute shader to take in a buffer of bytes and create a histogram for a given number of bins. The code can process an arbetrary amount of data and invocation size. Contains a basic OpenGL boilerplate to dispatch the shader.
MIT License