Can Kozan's repositories
HeatVisualization
Unreal Simulation with Niagara Particles
Pathtracer-with-Ray-Triangle-Intersection
This project is based on Kevin Beason's SmallPT pathtracer. It extends the original project by adding ray-triangle intersection algorithm(Möller-Trumbore) and an .OFF file loader, rolling shutter and motion blur.
VR-Data-Plotting-Tool
Data Visualization Tool In Unreal Engine
DrawCollider
A repository for imitating the Unity's drawings for colliders.
Generic-Event-System
A Generic Event System with Scriptable Object Architecture
Geo-Destruct
Geo-Destruct is a simple monochromatic game written in C++. It is using olcPixelGameEngine (for visualization, mouse-keyboard input etc.) from javidx9. Implements the basic simulation-animation techniques such as Path Interpolation, Rigid Body Dynamics, Physically-based Particle System and Motion Blur.
SimulatedAnnealing
Implementation of Simulated Annealing Algorithm for an optimization problem.
StarCraftIIDataObservation
This is a research project on Data Analysis in Star Craft 2
Stick-Man-Problem
Practical usage of Simulated Annealing Algorithm in Unity.
SuDummy
A VR Sudoku project using Unreal Engine 4
Text-Generator-Optimizer
Text Generator with Genetic Algorithms
Tower-of-Hanoi-AR
This is a Tower of Hanoi puzzle with augmented reality.