Luis Ivan's repositories
Clouds
Cloud rendering test
electron-react-boilerplate
A Foundation for Scalable Cross-Platform Apps
figment-ar
This repository contains the entire source code, built using ViroReact and React Native, for Viro Media's Figment AR App.
frameless-titlebar
Customizable Electron Titlebar for frameless windows
lora-mesh
LoRa mesh networking
mapgen4
Mapgen4 procedural wilderness map generator
MGR-BladeMode
Recreating the Blade Mode mechanic from Metal Gear Rising
PokemonUnity
A framework to build Pokémon RPG games.
Portals
Portals in Unity
Procedural-Landmass-Generation
Procedural Landmass Generation in Unity
python-patterns
A collection of design patterns/idioms in Python
react-admin
A frontend Framework for building B2B applications running in the browser on top of REST/GraphQL APIs, using ES6, React and Material Design
react-material-dashboard
React Dashboard made with Material UI’s components, React and of course create-react-app to boost your app development process!
ShaderGraph-Custom-Lighting
A sample project showcasing a simple method to calculate custom lighting inside of Shader Graph for the Lightweight Render Pipeline. Includes a sample toon shaded scene and example assets. Built for Unity 2019.2 .
SmartHomeApp
Smart home app
T-Call_HotSpot
Internetgateway with TTGO T-Call
tang-nano-lcd
Sipeed Tang Nano playground
theia
Eclipse Theia is a cloud & desktop IDE framework implemented in TypeScript.
theia-extension-example
The example of how to build the Theia-based app with the custom markdown extension.
theia-workshop
Theia Workshop - Building Cloud and Desktop IDEs
UniteCopenhagen2019
Repository for my Unite Copenhagen 2019 talk - Upgrading Your Existing Project to the Universal Render Pipeline
Unity-Boat-physics-Tutorial
Make a realistic boat in Unity
vscode
Visual Studio Code
VVVVVV
The source code to VVVVVV!
WaveFunctionCollapse
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics.