IronWarrior / SuperCharacterController

Unity custom character controller

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Unused code

hinshun opened this issue · comments

No idea how Normal() survived so long, since I think I wrote it while doing initial development on the new grounding. Removed it. Also removed HitDistance().

currentlyClampedTo is always null within the controller, as it is intended to allow users to manually select what the controller is to be clamped to (as it is a property).

Thanks for the proofreading! I pushed all the changes in the same commit to the master.