Iranon / GDSL-Sketchy_Shader

Godot Shading Language (GLSL-like) porting of the Sketchy Shader (originally written in OSL)

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GDSL-Sketchy_Shader (Godot 3.2.1)

Godot Shading Language (GLSL-like) porting of the Sketchy Shader (originally written in Open Shading Language)

GDSL (Godot Shading Language) is similar to GLSL ES 3.0. Most datatypes and functions are supported. Like the OSL-counterpart, it takes an image as input mask (in this case the one called Poisson_Noise.png). It is possible to outline the object by applying the Outline Material in the Next Pass section of the principle material.

Sketchy Shader in Open Shading Language: https://github.com/Iranon/OSL-Sketchy_Shader

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Godot Shading Language (GLSL-like) porting of the Sketchy Shader (originally written in OSL)

License:GNU General Public License v3.0


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Language:GLSL 100.0%