Snorlax's repositories
Post-Processing
My Unity post processing pipeline and shaders
unity-utils
A set of single script utils used throughout my projects
Monopoly
c# Console Application
logger
Loggerbot version 3, the Discord bot serving nearly 24 million users.
Angle-Editor
Does this serve a purpose? No I was just bored
Spreadsheet-Animation-Events
A tool to get animation events from a google spreadsheet/csv file and apply the events directly to the animation clips.
FBX-Animation-Fixer
Fixes some meta data of FBXs with the wrong animation time.
FBX-Animation-Event
Add/Edit/Remove Animation Events straight from the FBX file
Milk_Instancer01
Unity indirect GPU instancing & painting with occlusion culling, frustum culling, and LODs
Collider-Editor
Easily place and edit colliders on gameObjects
Animation-Scriptable-Object
Makes animator states into individual scriptable objects as a modular option to strings
Animation-State-Editor
Similar to a blackboard but made specifically to edit animation states
Blackboard
To make general variables on the fly
Flocking-Prototype
Testing AI behaviour with a flocking pathfinding
Quadrant-System
Small test for Ai reacting within a quadrant system while also trying to squeeze performance
ProjectPDFs
Storage for all and any project pdfs
Search-Bar-Editor
Working with custom editors there are times where a search bar comes in handy
Animation-Velocity
Control animations via velocity of animated entity
SimpleTimeLineWindow
Ready to Make Simple Unity's TimeLine Style Extension tools
Unity_Indirect-Rendering-With-Compute-Shaders
GPU-Driven in Unity
object-pooling-in-unity-demo
This demo project shows custom implementation of Object Pooling used in our upcoming game: Pelagos: Rise of Greece