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A rythm game made in processing where you can map your own sounds

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NotBeatSaber

A rythm game made in processing where can map your own sounds.

To open the project, you can use processing.

You'll need the Sound library and the Hardware I/O library.

In order to work, the files should be in a "NotBeatSaber" folder (NotBeatSaber/NotBeatSaber.pde ...")

Menu

You can navigate in the menu using the arrows and the enter key.

Playing:

This mode is made to play an existing map.

For the music to be available, there must be a file music.mp3 and a pattern file music.json in the data folder.

For example, if the music is "MeltyBlood", there must be a .mp3 "MeltyBlood.mp3" and a pattern "MeltyBlood.json" in the data folder.

Controls:

Q to destroy blocks at the right

Z to destroy blocks at the top right

S to destroy blocks at the bottom right

M to destroy blocks at the left

O to destroy blocks at the top left

L to destroy blocks at the bottom left

You can destroy blocks when they are between the 2 orange frames

Saving:

This game is made to create a map.

For this, the music must be a valid .mp3 inside the data folder.

For example, if the music is "MeltyBlood", there must be a .mp3 "MeltyBlood.mp3" in the data folder.

Controls:

Q to add a blocks at the right

Z to add a blocks at the top right

S to add a blocks at the bottom right

M to add a blocks at the left

O to add a blocks at the top left

L to add a blocks at the bottom left

G to save

Left Arrow to rewind

You should play the music with the beat (Press a button exactly on beat so that on Playing mode, the player should also play it on beat).

Add a music:

Add a file .mp3 in the data folder and map it by selecting "Make a pattern" in the menu and choosing the name of your file. Don't forget to save with g when you finish the mapping !

Have fun !

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A rythm game made in processing where you can map your own sounds


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