IdlessChaye

IdlessChaye

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Location:China

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minigame-unity-webgl-transform

Wechat Mini Game Unity engine adapter documents.

Language:CLicense:MITStargazers:2784Issues:0Issues:0

Free-Viewpoint-RGB-D-Video-Dataset

A New Free Viewpoint RGB-D Video Dataset

License:GPL-2.0Stargazers:11Issues:0Issues:0
Language:MATLABLicense:MITStargazers:30Issues:0Issues:0

xresloader

跨平台Excel导表工具(Excel=>protobuf/msgpack/lua/javascript/json/xml)

Language:JavaLicense:MITStargazers:265Issues:0Issues:0

UnityExplorer

An in-game UI for exploring, debugging and modifying IL2CPP and Mono Unity games.

Language:C#License:GPL-3.0Stargazers:2186Issues:0Issues:0

cpp-game-engine-book

从零编写游戏引擎教程 Writing a game engine tutorial from scratch

Language:C++License:GPL-3.0Stargazers:2739Issues:0Issues:0
Language:C#License:NOASSERTIONStargazers:196Issues:0Issues:0

UnityLockstep

Deterministic Lockstep with clientside prediction and rollback

Language:C#License:MITStargazers:592Issues:0Issues:0

This-repo-has-1426-stars

这个仓库有1426个star,不信你试试

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SPH_Taichi

A high-performance implementation of SPH in Taichi.

Language:PythonStargazers:194Issues:0Issues:0

UniTask

Provides an efficient allocation free async/await integration for Unity.

Language:C#License:MITStargazers:7633Issues:0Issues:0

hybridclr

HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.

Language:C++License:MITStargazers:6060Issues:0Issues:0

uversioncontrol

Version Control for Unity using SVN

Language:C#Stargazers:50Issues:0Issues:0

ParticleEffectProfiler

Unity 特效性能分析工具

Language:C#License:MITStargazers:444Issues:0Issues:0

PARL

A high-performance distributed training framework for Reinforcement Learning

Language:PythonLicense:Apache-2.0Stargazers:3221Issues:0Issues:0

The-Forge

The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

Language:C++License:Apache-2.0Stargazers:4621Issues:0Issues:0

GPU-Cloth-Simulation

GPU Mass-Spring Simulation Cloth in Unity

Language:C#License:MITStargazers:180Issues:0Issues:0

ConeSphereOcclusionLUT

Cone-sphere occlusion LUT generator

Language:C++Stargazers:79Issues:0Issues:0

unity-fracture

Fracture any mesh at runtime

Language:C#License:MITStargazers:1043Issues:0Issues:0
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Montreal-Forced-Aligner

Command line utility for forced alignment using Kaldi

Language:PythonLicense:MITStargazers:1255Issues:0Issues:0

Unity.Mathematics.FixedPoint

Fixed-point extension of Unity's C# math library based on FixedMath.Net and Unity.Mathematics.

Language:C#License:MITStargazers:146Issues:0Issues:0

UnrealCLR

Unreal Engine .NET 6 integration

Language:C#License:MITStargazers:3075Issues:0Issues:0

unrealcv

UnrealCV: Connecting Computer Vision to Unreal Engine

Language:C++License:MITStargazers:1859Issues:0Issues:0

UnrealEnginePython

Embed Python in Unreal Engine 4

Language:C++License:MITStargazers:2697Issues:0Issues:0

UEImgui

Use imgui in unreal for customize editor

Language:C++License:MITStargazers:96Issues:0Issues:0

UnityToolchainsTrick

提供一些UnityEditor工具链开发的常用小技巧与示例(Provides some common tips and examples for developing the UnityEditor toolchain)

Language:C#License:MITStargazers:1486Issues:0Issues:0

FixedMath.Net

Fixed point math C# library

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Real-Time-Rendering-4th-Bibliography-Collection

Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference

Language:HTMLLicense:MITStargazers:3450Issues:0Issues:0

PhysX-3.4

NVIDIA PhysX SDK 3.4

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