IdlessChaye's starred repositories
Swin-Transformer-Semantic-Segmentation-Without-mmsegmentation
Unofficial implementation of Swin-Transformer-Semantic-Segmentation, relatively independent code, easy to add to other models.
OmniPhotos
Source code for "OmniPhotos: Casual 360° VR Photography"
reverse-interview-zh
技术面试最后反问面试官的话
HybridRenderingEngine
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
unity-gameplay-ability-system
A unified framework for implementing ability systems in Unity
UnityNetWork
一套完整的unity的socket网络通信模块
HexGridUtilitiesForGames
Hex-grid utilities for board and strategy games with path-finding, field-of-view, and more
modern-cpp-tutorial
📚 Modern C++ Tutorial: C++11/14/17/20 On the Fly | https://changkun.de/modern-cpp/
QFramework
Godot/Unity3D System Design Architecture
THREE.js-PathTracing-Renderer
Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html
tinyrenderer
A brief computer graphics / rendering course
DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
GRSD3D12Sample
Gamebaby Rock Sun's D3D12 C-Style Sample for beginner
Automatic-DynamicBone
unity bone cloth spring system,base by jobs
raytracing.github.io
Main Web Site (Online Books)
RayTracingInOneWeekend
rewrite Ray Tracing in a Weekend
GameFramework
This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the development speed and ensures the product quality.
recastnavigation
Industry-standard navigation-mesh toolset for games