Darkfang is a fast, minimal browser that protects your privacy. It includes an interface designed to minimize distractions, and features such as:
- Information from DuckDuckGo in the search bar.
- Full-text search for visited pages
- Ad and tracker blocking
- Automatic reader view
- Tasks (tab groups)
- Password manager integration
- Dark theme
It also aims to eventually incorporate AI and web3 tools to help you on the "new internet", one powered by AI search and decentralized technologies. This work is in the planning stages for this browser project and is ongoing.
We will soon have some downloads ready for different operating systems here, beginning, as usual, with builds for GNU/Linux.
You can find prebuilt binaries for darkfang here. Alternatively, skip to the section below for instructions on how to build Darkfang directly from source.
- To install the .deb file, use
sudo dpkg -i /path/to/download
- To install the RPM build, use
sudo rpm -i /path/to/download --ignoreos
If you want to buid on top of Darkfang:
- Install Node.
- Run
npm install
to install dependencies. - Start Darkfang in development mode by running
npm run start
. - After you make changes, you can press
ctrl+r
(orcmd+r
on Mac) twice to restart the browser.
In order to build darkfang from source, follow the installation instructions above, then use one of the following commands to create binaries:
npm run buildWindows
npm run buildMacIntel
npm run buildMacArm
npm run buildDebian
npm run buildRaspi
(for 32-bit Raspberry Pi)npm run buildLinuxArm64
(for 64-bit Raspberry Pi or other ARM Linux)npm run buildRedhat
Depending on the platform you are building for, you may need to install additional dependencies:
- If you are using macOS and building a package for Linux, install Homebrew, then run
brew install fakeroot dpkg
first. - If you are using macOS or Linux and building a package for Windows, you will need to install Mono and Wine.
- If you are building a macOS package, you'll need to install Xcode and the associated command-line tools. You may also need to set your default SDK to macOS 11.0 or higher, which you can do by running
export SDKROOT=/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX11.1.sdk
. The exact command will depend on where Xcode is installed and which SDK version you're using. - To build on Windows, you'll need to install Visual Studio. Once it's installed, you may also need to run
npm config set msvs_version 2019
(or the appropriate version).
Thanks for taking the time to contribute to Darkfang!
If you're experiencing a bug or have a suggestion for how to improve darkfang, please open a new issue.
- Find the language code that goes with your language from this list (line 55 - 230).
- In the
localization/languages
directory, create a new file, and name it "[your language code].json". - Open your new file, and copy the contents of the localization/languages/en-US.json file into your new file.
- Change the "identifier" field in the new file to the language code from step 1.
- Inside the file, replace each English string in the right-hand column with the equivalent translation.
- (Optional) See your translations live by following the development instructions above. will display in the same language as your operating system, so make sure your computer is set to the same language that you're translating.
- That's it! Make a pull request with your changes.
- Find the language file for your language in the
localization/languages
directory. - Look through the file for any items that have a value of "null", or that have a comment saying "missing translation".
- For each of these items, look for the item with the same name in the
en-US.json
file. - Translate the value from the English file, replace "null" with your translation, and remove the "missing translation" comment.
- Make a pull request with the updated file.
We are building on top of the excellent Min project.
This project also could not exist without Electron and Chromium.
We will also be building on top of some artificial intelligence and web3 applications. Credits for these will be forthcoming once they are decided on and implemented into the Darkfang project.