IY / D3D11-Worldtoscreen-Finder

D3D11 Worldtoscreen Finder, dx11 w2s, d3d11 w2s, esp, world to screen

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D3D11-Worldtoscreen-Finder

for some games. Other games may need different worldtoscreen function to work.

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What is worldtoscreen? W2S will give you screen coordinates, it can be used for esp and aimbot.

How to use:

  1. Find models in your game, use the logger for that (press CTRL+ALT+L to toggle & use keys -O & P+).

  2. Press I to log highlighted models to log.txt.

  3. Open log.txt, edit universal.cpp and add your model rec. Example: if (Stride == 24 && pscdesc.ByteWidth == 4096 && indesc.ByteWidth > ?)

  4. Use same model rec for worldtoscreen. (and/or filter out heads for better performance)

  5. Bruteforce pWorldViewCBnum, pProjCBnum & matProjnum, press CTRL+ALT+L and use the displayed keys. Text will be displayed on models position. If positions are wrong try other worldtoscreen function (main.h: w2s 1 - 3)

  6. Edit main.h and Replace pWorldViewCBnum, pProjCBnum & matProjnum with the right values.

  7. Compile with visual studio (creates .dll) and inject .dll into your d3d11 game

The ingame menu key is INSERT, use arrows to navigate.

Credits: Wu ZhiQiang, dracorx, evolution536, Yazzn, loadeddeath

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D3D11 Worldtoscreen Finder, dx11 w2s, d3d11 w2s, esp, world to screen


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