INSPIDE / h3j-h3t

Light H3 data formats for client side geometry generation and rendering using MapLibreGL

Home Page:https://inspide.github.io/h3j-h3t/examples/h3t

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H3J / H3T

Light H3 data formats for client side geometry generation and rendering using MapLibreGL

img

Why?

Because we, at Inspide, generate a huge amount of spatial data where the geometry is implicitly represented by its H3 index, and it makes no sense to waste time and resources generating, storing and sending the geometries downstream to the client.

The format

The first approach was to strip the data down to the bones and re-use vectortiles without geometries, processing the features after rendering. But (uppercase bold but), vectortiles specification drops the features with no geometry. So... back to the drawing table.

What about a headless CSVy format? It should be the most compact ascii format, but... If you send CSVy data and want to render it in a MapLibreGL map, you need to parse it into GeoJSON first, and parsing huge CSVs into JSON objects can be quite time consuming. And, on the other hand, once gzip or brotli is involved, the lack of text redundancy has no impact in the size of the file.

And what about PBFy the data? Then you'll need to PBFy it at the server and then de-PBFy it at client side to process it... so again, no gain at all.

So, say hello to H3J and its cousin H3T (tiled H3J) đź‘‹

{
    "metadata": {
        ...
    },
    "cells":[
        {
            "h3id":  '8c390cb1bcdb400',
            "property_1": 0,
            "property_2": 'potato'
        },
        {
            ...
        },
        {
            "h3id": '8c390cb1bcdb800',
            "property_1": 1,
            "property_2": 'tomato'
        }
    ]
}

So, H3J:

  • It's a JSON format
  • It has a root cells property which is an array of
    • cell which is an object with arbitrary properties,
      • but the compulsory h3id property, which is the hexadecimal representation of the H3 index of that cell
  • Future proof! It might be extended with custom properties within metadata (optional) and be managed client side

You can find the JSON schema for H3J here.

Let's compare file sizes with raw GeoJSON, using the included samples:

sample 1 sample 2
# features 4938 2477
GeoJSON 1.8 MB 884 kB
H3J 252 kB 127 kB
GeoJSON, gzipped 216 kB 109 kB
H3J, gzipped 23 kB 12 kB

So H3J files are ~ 7 times smaller than GeoJSON, and up to ~ 10 times smaller if comparing gzipped files. (Tested with 20 different data files)

And H3T? Same format, but is served using a ZXY endpoint and each .../z/x/y.h3t file contains all the H3 cells that fall within the linked quadkey tile.

Comparing the average (gzipped) tile size for zoom level 14, H3 levels 11 and 12 (tested with 500 tiles, avg.: 10437 features each)

MVT H3T
raw 3.4 MB 419 kB
gzipped 206 kB 34.6 kB

So H3T tiles are ~ 6 times smaller than MVT.

The MapLibreGL module

This module for MapLibre GL (starting with v1.14.1-rc.2) allows to generate H3 cells geometry client side from compact data and render & manage them there.

Now that you wanna use it... First of all

yarn install

Then, just import it it as any other Node module out there.

require('h3j-h3t')

If you want an UMD bundle, you need to build it first

yarn build

Then you can just import it in your JS code:

import 'dist/h3j_h3t.js';

Now what

Once imported, you will find three new methods in your maplibregl.Map object:

addH3JSource(source_name, source_options)

Adds a GeoJSONSource and load H3J data, all at once. Returns the maplibregl.Map instance as a promise.

map.addH3JSource(
    'h3j_testsource',
    {
      "data": 'data/sample_1.h3j'
    }
  )

Source options:

Param Datatype Description Default
geometry_type string Geometry type at the output. Possible values are: Polygon (hex cells) and Point (cells centroids) Polygon
promoteId boolean Whether to use the H3 index as unique feature ID (default) or generate a bigint one based on that index. Default is faster and OGC compliant, but taking into account this issue you might want to set it to false depending on your use case true
https boolean Whether to request the tiles using SSL or not true
data string / object URL to retrieve the H3J file or inlined H3J object
... any The same options that expects Map.addSource for geojson sources
timeout integer Max time in ms to wait for the data to be downloaded. 0 implies no limit 0
debug boolean Whether to send to console some metrics false

setH3JData(sourcename, data, [sourceoptions])

This method allows the user change the data rendered in any GeoJSONSource with data from an H3J inlined object or URL

map.setH3JData('h3j_testsource','data/sample_2.h3j');

Source options:

Param Datatype Description Default
geometry_type string Geometry type at the output. Possible values are: Polygon (hex cells) and Point (cells centroids) Polygon
promoteId boolean Whether to use the H3 index as unique feature ID (default) or generate a bigint one based on that index. Default is faster and OGC compliant, but taking into account this issue you might want to set it to false depending on your use case true
https boolean Whether to request the tiles using SSL or not true
... any The same options that expects Map.addSource for geojson sources
timeout integer Max time in ms to wait for the data to be downloaded. 0 implies no limit 0
debug boolean Whether to send to console some metrics false

addH3TSource(name, sourceoptions)

This method registers a custom protocol for h3tiles:// and adds a VectorTileSource that feeds on an .../z/x/y.h3t endpoint. Returns the maplibregl.Map instance as a promise.

map.addH3TSource(
    'h3j_testsource',
    {
      "tiles": ['h3tiles://example.com/z/x/y.h3t']
    }
  )

Source options:

Param Datatype Description Default
geometry_type string Geometry type at the output. Possible values are: Polygon (hex cells) and Point (cells centroids) Polygon
promoteId boolean Whether to use the H3 index as unique feature ID (default) or generate a bigint one based on that index. Default is faster and OGC compliant, but taking into account this issue you might want to set it to false depending on your use case true
https boolean Whether to request the tiles using SSL or not true
sourcelayer string The name of the layer within the vector tile that will be rendered
tiles [text] URL of the H3T endpoint, using h3tiles:// protocol
... any The same options that expects Map.addSource for vector sources
timeout integer Max time in ms to wait for the data to be downloaded. 0 implies no limit 0
debug boolean Whether to send to console some metrics per tile false

Benchmarks

H3J

Average overhead time of using H3J instead of loading a good ol'GeoJSON. For 100 runs of setH3JData:

H3J sample 1 sample 2
# features 4938 2477
overhead 68 ms 37 ms
overhead per cell 0.014 ms 0.015 ms

H3T

Average values for H3T rendering. For 500 tiles at zoom level 14, rendering H3 cells with levels 11 and 12:

cells per tile 10437
overhead per tile 261 ms
overhead per cell 0.025 ms

Examples

About

Light H3 data formats for client side geometry generation and rendering using MapLibreGL

https://inspide.github.io/h3j-h3t/examples/h3t

License:MIT License


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