Thomas la Cour's repositories
win-kbd-usint-nodead
US-International keyboard layout with no dead keys (AltGr only) for Windows
DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
dx12-game-programming
DirectX 12 C# samples from Frank D. Luna's book "Introduction to 3D Game Programming with Direct3D 12.0"
Enemy-Territory
Wolfenstein: Enemy Territory GPL Source Release
FModel
Unreal Engine Archives Explorer
gainput
Cross-platform C++ input library supporting gamepads, keyboard, mouse, touch
GtkRadiant
The open source, cross platform level editor for idtech games
hyrtwol.github.io
Just for notes
Marching-Cubes-On-The-GPU
A implementation of the marching cubes algorithm on the GPU in Unity.
newton-dynamics
Newton Dynamics is an integrated solution for real time simulation of physics environments.
Odin
Odin Programming Language
odin-binding-generator
An Odin library to convert a C header file into an Odin binding file.
odin-fmod
Odin bindings for FMOD
SharpDX-Samples
Official repository for all SharpDX Samples
SkelEdit
Psk/pskx/psa (ActorX) model viewer made with wxWidgets UI.
UAssetAPI
A low-level .NET library for reading and writing Unreal Engine 4 game assets.
UAssetGUI
A tool designed for low-level examination and modification of Unreal Engine 4 game assets by hand.
UnityPacker
Create unitypackages without unity, from command line
veldrid-samples
Sample projects for Veldrid