Hyacinth / GameDevHelperAPI-Cocos2d

This repository contains the code and example projects for loading files generated by SpriteHelper and LevelHelper in Cocos2d.

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GameDevHelperAPI-Cocos2d

IMPORTANT NOTE: There is currently an issue in SpriteHelper that makes skeletal animation not to work if bones exist with same name. Make sure you rename all your skeleton bones to have unique names. No 2 bones must have the same name. This issue will be fixed in the SpriteHelper update that will come tomorrow May, 20, 2013.

This repository contains the code and example projects for loading files generated by SpriteHelper 2.0 in Cocos2d.

Visit Game dev Helper.com for detailed informations about SpriteHelper 2.0

Using SpriteHelper 2.0

Sprite Sheets Editor



Sprite Sheets Animations Editor

Physics Editor

Skeletal Animations Editor

You can also find detailed informations on the official documentation page.

TEST PROJECTS

In order to run the test projects for SpriteHelper 2.0, open cocos2d.xcworkspace in Xcode.
From the "Scheme" menu select the test you want to run and then press Command+R.

Test who's names starts with:

"Sprites_" are related to the Sprite Sheets Editor.
"SheetAnimations_" are related to the Sprite Sheets Animations Editor.
"Physics_" are related to the Physics Editor.
"Skeletons_" are related to the Skeletal Animations Editor.

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This repository contains the code and example projects for loading files generated by SpriteHelper and LevelHelper in Cocos2d.