IMPORTANT NOTE: There is currently an issue in SpriteHelper that makes skeletal animation not to work if bones exist with same name. Make sure you rename all your skeleton bones to have unique names. No 2 bones must have the same name. This issue will be fixed in the SpriteHelper update that will come tomorrow May, 20, 2013.
This repository contains the code and example projects for loading files generated by SpriteHelper 2.0 in Cocos2d. You can also find detailed informations on the official documentation page.
In order to run the test projects for SpriteHelper 2.0, open cocos2d.xcworkspace in Xcode. "Sprites_" are related to the Sprite Sheets Editor. |
You should If you need help with the project, please contact me.
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