Giters
HxGodot
/
hxgodot
A Haxe GDExtension for Godot 4
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Stargazers:
228
Watchers:
10
Issues:
41
Forks:
12
HxGodot/hxgodot Issues
Error compiling for windows debug
Updated
23 days ago
Comments count
1
scons build is failing
Closed
7 months ago
Comments count
3
Leaking stuff upon Application Exit
Closed
7 months ago
Comments count
2
Fix static initialization of godot binding classes
Closed
7 months ago
Comments count
3
Binding generation is broken with haxe 4.3.3
Closed
7 months ago
Comments count
5
crash running example project on mac (arm64 and x86_64)
Updated
8 months ago
Comments count
2
Error while generating bindings.
Closed
a year ago
Comments count
4
Building want other types, latest Haxe nightly
Closed
a year ago
Comments count
4
Set output directory for scenes
Closed
a year ago
Comments count
1
Exporting property of type godot.Texture causes Null Object Reference in macro
Closed
a year ago
Comments count
2
Could not export property of type godot.variant.Color
Closed
a year ago
Comments count
1
[Mac OS][arm64][Godot Master Branch] Overriding _unhandled_input immediately crashes game.
Updated
a year ago
Comments count
1
How to debug example
Closed
a year ago
Comments count
3
Errors on startup
Closed
a year ago
Comments count
2
Godot Crashes when exporting NodePaths
Closed
2 years ago
Comments count
2
Fix implicit conversions of Strings
Closed
2 years ago
mbedtls on windows causes a linker error
Closed
2 years ago
Comments count
1
Text: Experiment with CPPIA scripting
Updated
2 years ago
Comments count
2
Test: Refactor custom Variant Built-ins ...
Updated
2 years ago
enums & default parameters not working?
Closed
2 years ago
Comments count
1
Add support for all Built-in Types
Closed
2 years ago
Missing vararg in generated SceneTree.call_group.
Closed
2 years ago
Comments count
1
Unlock all Packed*Arrays
Closed
2 years ago
Comments count
1
Crashing after Hxgodot update and STC pull (MacOS)
Closed
2 years ago
Comments count
1
layered virtual functions are not correctly dealt with
Closed
2 years ago
Comments count
1
Haxe nodes which extend godot.Node do not receive _ready/_process events
Closed
2 years ago
Comments count
1
Fix Macos arm64 builds
Updated
2 years ago
Squash the creeps demo segfaults on Linux
Closed
2 years ago
Comments count
4
Add support for Linux & OSX
Closed
2 years ago
Comments count
2
Can't export functions that have 'PackedStringArray' or 'PackedByteArray' parameters
Closed
2 years ago
Comments count
1
Static methods in extension-classes are not correctly registered
Updated
2 years ago
Add support for default arguments of methods
Closed
2 years ago
Missing static methods from the Godot API
Closed
2 years ago
Follow the steps. test\demo\bin does not have any files.
Closed
2 years ago
Comments count
1
Compilation errors (mac)
Closed
2 years ago
Comments count
1
Extension Classes: Enums/Integer constants missing
Updated
2 years ago
Comments count
2
Error building GDExtension with Haxe 4.1.4 and HXCPP 4.1.15
Closed
2 years ago
Comments count
2
Add support for signals
Closed
2 years ago
Add macro to generate a full extension binding for Godot
Closed
2 years ago
Add support for Variant String & Stringname
Closed
2 years ago
Add support for properties
Closed
2 years ago
Comments count
1