Knowledge database maintained by A.R.C.
This program can be executed on Linux / Windows / macOS.
You must have at least 5 GB free space.
These softwares are required:
- Git
- Zip
- Bash
- FFmpeg
- Node.js
- Python 3 with
pydub
andPillow
- AssetStudio
Compiling is to translate the original files to readable datasheets.
Follow the instruction to compile it.
- Clone this project with
git
. - Put your
.obb
file into./raw
and rename to<main|patch>.{version}.obb
- Put your
.apk
file into./raw
and rename to{version}.apk
- Execute
./asset.sh {version}
- Use AssetStudio to export files as below
- Execute
./build.sh {version}
If you want to generate your website at current version, just add dist
at the 6th step.
注意:龙渊对某些版本进行了加密,本自动化处理程序将无法支持,请自行解决资源提取问题
- 用
git
克隆本项目 - 将游戏资源导出至计算机中(未加密版本可使用
./china.sh {version}
) - 按照下方说明使用 AssetStudio 导出文件
- 运行
./build.sh {version}
如果希望生成这个版本的发布版,请在第4步后添加 dist
。
If you you want a fresh start, execute ./clean.sh
Remember, converting audios needs a long time, so keep your cache as possible.
You can delete the cache of any module as you wish. They are stored in ./res/converted/*
and ./res/cache_*.json
.
- Enable the following options in
Options
menu.
Display all assets
Display asset information(original name)
Convert Texture2D(PNG)
Group > container path
(ordo not group
before 0.14.11)
- Load folder
./res/unitybundles
- Filter
AudioClip
,TextAsset
,Sprite
,VideoClip
Export > Filtered assets
to./res/export
- Restart(close&open) AssetStudio
- Load folder
./res/unitydata
- Export
Sprite
:{character}_s
to./res/export/images/characters
- Export
AudioClip
:story_*
to./res/export/audios/story
- (Optional) Export
AudioClip
:title*
,ending*
,{character}_*
to./res/export/audios/extra
Make sure you have added your ssh keys to your Github account.
To deploy, edit ./deploy.sh
and execute it.
None of the repo, the tool, nor the repo owner is affiliated with, or sponsored or authorized by, Rayark Inc. or its affiliates.