Margherita Orlando's repositories

Felux

Felux is a single-player 3D puzzle game based on the story of a supernatural space cat named Felux who, after the death of his mother, decides to embark on a journey between the planets to reach his father, a dying star, in order to cause a supernova that will lead to the birth of new stars and new life, including his parents. Link: https://polimi-game-collective.itch.io/felux

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Reyas-Light

Reya’s Light is a free-to-play online shooter, platform and 2D side scroller game. Within a dark fantasy universe, choose between several heroes, Lightbringers, each one with their own skills and personality. Build up your team and fight to enforce the White Light. The objective of each game is to dominate the map through area objectives, the Lightsources, until the end of the match. The game offers several gameplay styles according to Lightbringer choices and team compositions. Aggressive, defensive, dynamic, solitary, cooperative, those are all valid ways to win a game. The match is composed by 3 teams. Regardless of the playstyle adopted by a team, a good player should adapt to the game status situation. You should be flexible and change strategy according to the playstyle of other 2 teams. The game is set in a 2D platform map, the palace of Queen Reya, the Lady of the White Light. There are several types of locations in the map. There are palace interiors, outer moats, dungeons and tunnels connecting them. Regardless of the Lightbringer movement’s skills and the diversity of the areas, fluidity in map navigation is a key component of the game. Reya's Light offers a new gaming experience using well-known and successful game features.

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The_Dark_Lady_awakens

"The Dark Lady awakens" is a project created at the university for the "Game Design and Prototyping" examination, in which we had to design a game based on the world of Harry Potter. This project was created by three person. My role was to create all the reference for pg and npg, the logo, all the digital and physical prototype (excluded the one in the main section), the Relationship Maps, the Interpersonal Circumplex, I managed the Data Organization Document, the Enemy Chart, the character's gameplay based on Dungeon and Dragons rule, the items, the Spell Chart and the Spell Compendium and some of the section that are in the main level (the level that we exposed to examination). The final document is the "Level-design-document.pdf", all the other files were used to compose this document and they follow the structure described in the "TeamInfo/DataOrganizationDocument/DataOrganizationDocument.pdf".

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