Hengxiac's repositories
UnityShaderTraining
Unity Cel shader (Unity卡通渲染学习)
prolifioWebpage
Achiga's personal website to put game demos and blogs
AchigaGameEngine
3D game engine built with webGL. (基于WebGL的3D游戏引擎)
Bandai-Namco-Research-Motiondataset
This repository provides motion datasets collected by Bandai Namco Research Inc
FireExplosionShader
WebGL(Three.js) fire explosion shader(follow the work from https://www.clicktorelease.com/blog/vertex-displacement-noise-3d-webgl-glsl-three-js/)
YandereImgScraper
View and download images from yande.re.
BNAO
A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.
BoidSimulation
Simple Boid(Flock Simulation) Algorithm based on Typescript
box2d
Box2D is a 2D physics engine for games
bullet3
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
dev-awesomenesses
awesome things noted and reviewed.
fabric-fabrik-fullbody-ik
Fabric Engine Canvas tool for full-body IK system, based on FABRIK (Forward And Backward Reaching Inverse Kinematics)
Fabrik2DArduino
A FABRIK 2D inverse kinematics solver for Arduino
havok-2013
Havok Physics & Animation 2013
hengxiac.github.io
My personal website hosted in github.io to put my game demos as well as blogs
kubric
A data generation pipeline for creating semi-realistic synthetic multi-object videos with rich annotations such as instance segmentation masks, depth maps, and optical flow.
MotionMatching
road to next-gen animation.
PhySO
Physical Symbolic Optimization
quad-sdk
Software tools for agile quadrupeds, developed by the Robomechanics Lab at Carnegie Mellon University.
raytracing.github.io
Main Web Site (Online Books)
reshade
A generic post-processing injector for games and video software.
SPCRJointDynamicsUE4
布風骨物理エンジン
TensorFlow-Unreal
TensorFlow plugin for the Unreal Engine.
THREE.js-PathTracing-Renderer
Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html
UE4_MotionMatching-
Early Implementation of Motion Matching tech
VulkanHelloWorld
Hello world project to get feet wet on Vulkan
XeGTAO
An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license