Hengxiac's repositories

UnityShaderTraining

Unity Cel shader (Unity卡通渲染学习)

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prolifioWebpage

Achiga's personal website to put game demos and blogs

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AchigaGameEngine

3D game engine built with webGL. (基于WebGL的3D游戏引擎)

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Bandai-Namco-Research-Motiondataset

This repository provides motion datasets collected by Bandai Namco Research Inc

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FireExplosionShader

WebGL(Three.js) fire explosion shader(follow the work from https://www.clicktorelease.com/blog/vertex-displacement-noise-3d-webgl-glsl-three-js/)

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YandereImgScraper

View and download images from yande.re.

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BNAO

A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.

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BoidSimulation

Simple Boid(Flock Simulation) Algorithm based on Typescript

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box2d

Box2D is a 2D physics engine for games

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bullet3

Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.

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dev-awesomenesses

awesome things noted and reviewed.

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fabric-fabrik-fullbody-ik

Fabric Engine Canvas tool for full-body IK system, based on FABRIK (Forward And Backward Reaching Inverse Kinematics)

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Fabrik2DArduino

A FABRIK 2D inverse kinematics solver for Arduino

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havok-2013

Havok Physics & Animation 2013

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hengxiac.github.io

My personal website hosted in github.io to put my game demos as well as blogs

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kubric

A data generation pipeline for creating semi-realistic synthetic multi-object videos with rich annotations such as instance segmentation masks, depth maps, and optical flow.

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MotionMatching

road to next-gen animation.

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PhySO

Physical Symbolic Optimization

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quad-sdk

Software tools for agile quadrupeds, developed by the Robomechanics Lab at Carnegie Mellon University.

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raytracing.github.io

Main Web Site (Online Books)

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renderdoc

RenderDoc is a stand-alone graphics debugging tool.

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reshade

A generic post-processing injector for games and video software.

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SPCRJointDynamicsUE4

布風骨物理エンジン

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TensorFlow-Unreal

TensorFlow plugin for the Unreal Engine.

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THREE.js-PathTracing-Renderer

Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html

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UE4_MotionMatching-

Early Implementation of Motion Matching tech

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VulkanHelloWorld

Hello world project to get feet wet on Vulkan

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XeGTAO

An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license

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