Bloatcrawl 2
Bloatcrawl 2 is a fork of Dungeon Crawl Stone Soup (github). If you aren't familiar with the base game this fork probably won't make any sense.
Play online:
Or download an offline build for Windows/macOS.
Contents
New Species
- Argons are, unlike most other living beings, made of gas. They can only gain resistances by levelling up.
- Strange beings from beyond the stars, Astrals cannot gain resistances to magic or the elements. Their attacks inflict powerful debuffs on beings from this world.
- Bunyips are strange, black, oily creatures that live in billabongs. They swim well but cannot call on divine powers or wear armour.
- Cute Butterflies will stop at nothing to obtain the Orb. Monsters turn neutral when they first see you.
- Dab Dwarves have perfected the ancient art of dabbing. They can dab on multiple creatures at once and may even daze their foes with the power of their dab.
- Crystal Dwarves have reflective, crystalline skin that naturally shields them. They are frailer than other dwarves, but adept at elemental magic.
- Ember Elves have depleted magical reserves, but regenerate magical power quickly. As they develop, their magic becomes more powerful but harder to control.
- Faerie Dragons are attuned to magic and their spells cost fewer magic points. Their shimmering scales repel attacks and their wings let them fly.
- Flans are gelatinous and slightly corrosive beings. Their fluid shape lets them fit easily into any body armour, but they cannot wear other armour types.
- Fungoids are mushroomy humanoids with roots instead of feet. They cannot move when monsters are around, but release confusing spores at enemies when they attack.
- Gnomes are small creatures who are highly attuned with the earth. They are skilled in the use of magical devices and ranged weaponry.
- Rolling around at the speed of sound, Hedgehogs have got places to go and gotta follow their rainbow.
- Hermit Crabs: These clever crustaceans move into larger shells over time. If their shell is broken in an attack, they can usually escape and find a smaller replacement.
- Irits are magical, brutish one-eyed humanoids. They are adept at casting spells in heavy armour, although it costs them life force to do so.
- Kitsune are enthralling fox spirits that take on human shapes. They are poor at most skills and frailer than humans, but can charm their foes.
- Leprechauns are small and frail but versatile. Their intrinsic luck gives them a knack for finding better items.
- Half insect, half human, Mayflytaurs have incredibly short lifespans but have evolved to be exceptionally overpowered in just about every imaginable way.
- Strange phantoms summoned from the mirror world, Mirror Eidola rapidly fade away. They must slay other creatures and take their energy to stay in this plane.
- Oni are monstrous in nature with the rough appearance of Ogres, albeit smaller. They discover spells as they gain experience and ignore schools of magic.
- Deeper than a Deep Elf and twice as elven, Profound Elves are extremely frail magical experts.
- Proteans are a race of vaguely humanoid amoebas. They grow in health and size as they mutate.
- Quill orcs love to read and hate close combat. They read books and scrolls at an uncanny pace.
- Ratlings are verminous humanoids that mature at an incredible pace, but learn very slowly. They have an affinity for poison magic.
- Robots are metallic humanoids crafted by Dwarves. They break equipment when uninstalling it and have a poor grasp of religion, but can shoot lasers.
- Shapeshifters imitate monsters around them to an uncanny degree. They cannot control their shifting, and are only rarely seen in their true form.
- Silent Spectres are terrible spirits that bring an unearthly silence to the area around them, preventing spell casting, divine invocations and even reading scrolls.
- Slitherier Nagas are offbrand Nagas, and about twice as much everything. Extremely healthy, extremely stealthy, extremely big, and excruciatingly slow.
- Less dextrous than other elves, Squat Elves have mastered the art of the power squat. They use this ability to enhance their strength and intelligence.
- Turtles are hard-shelled warriors trained in the arts of ninjutsu. They fight evil wherever it can be found and follow a strict honour code.
- Deeper than deep, Unfathomable Dwarves cannot heal even through divine means. However, they have adapted to heal on kills and brew ambrosia potions from leftover life essence.
- Unipodes are distantly related to Octopodes, but have a single tentacle instead of eight. They can only wear one ring and cannot use two-handed weapons.
- The permanently baked Weed Elves aren't quite as smart or nimble as other elves, but they are still skilled at magic. They trail smoke wherever they go.
- Xeno Elves are strange insectoid elves from a distant land. Their magical efficiency is far better than most species, but their magic drains when moving near enemies.
- Yeti are large, seldom-seen creatures that live on frozen mountain peaks. Sufficiently mature Yeti passively freeze adjacent foes.
- Zodach are the burnt-out remnants of a decayed celestial species. Nearby monsters are drawn in by their immense gravitas.
New Backgrounds
- Alchemists bring some homebrewed potions and a very special hat on their dungeon adventure.
- No Kings, No Rulers (maybe a god though). Anarchists are bent on dismantling the dungeon hierarchy with rocks and explosives.
- Thoroughly inept at fighting but well dressed, Archaeologists enter the dungeon looking to cast light over the origins of ancient relics.
- Aspirants are novices at magic who have acquired books of powerful magic. They hope to one day master the spells within.
- When the revolution comes, some Billionaires flee the surface and enter the dungeon with a fraction of their hoarded wealth.
- Servants of the demon god Makhleb, Blood Knights begin with moderate skill in combat and quickly learn to harness Makhleb's destructive power.
- Bound serve Ashenzari, the god of curses, and begin their journey partially bound with cursed equipment.
- Cavepeople start with exceptional strength but, unfortunately, neolithic weapons.
- Lots of people wish they could cast spells in heavy armour. Chaincasters do something about it.
- Dancers have left their friends behind and entered the dungeon in service of Uskayaw. They have few combat skills but are quite good at evading attacks.
- Pontiffs of Yredelemnul, Death Bishops carry an unholy staff and use the pain spell in service of their evil god.
- Deprived start with nothing but a ration and almost no skills. Survival may prove... difficult.
- Derserkers are ex-berserkers, who ran off with excellent weapons. Now, they must face Trog's terrible wrath.
- Disciples follow the Wu Jian Council and begin the game with a good weapon.
- Doctor: Medical professionals from the surface occasionally enter the dungeon. They follow the healer god Elyvilon.
- Entomologists study insects and related creatures. They bring along a net and a sack of spiders, and can also summon butterflies.
- Incredibly dextrous, Fencers enter the dungeon with a rapier, fencer's gloves, and an amulet of the acrobat.
- Gambler: Followers of Nemelex Xobeh who have lost everything in a run of bad luck sometimes venture into the Dungeon. They'll need Nemelex's help to turn things around.
- Gardeners worship Fedhas Madash and enter the dungeon to grow shrooms.
- Gongers gong. They gong real loud.
- Followers of Ru, Hermits renounce the world and follow the path of asceticism.
- Inheritors worship Hepliaklqana. The spirit of their ancestor follows them to the dungeon, and given their lack of skills they may need to rely on it.
- Kikumancers are like Necromancers, but they worship the god of necromancy instead of starting with a book of spells.
- Librarians come to the Dungeon in search of new books for their collection. They serve Sif Muna the Loreminder and bring a random book along with them.
- Merchants are followers of Gozag. Whether newly established or unsuccessful on the surface world, they enter the Dungeon desperate for a source of income.
- Meteorologists predict the weather and carry around some handy evocable items to make their predictions come true.
- The Misfortunate received an unlucky robe from some shady source. Perhaps the robe attracted them to the dungeon for some reason?
- Neckbeards come to the Dungeon from their moms' basements with a cape, a fedora, a rusty katana and the ability to teleport behind you (nothing personal, kid).
- Night Knights follow the shadowy god Dithmenos. They begin lightly armoured but with good stealth.
- Overseers can summon lesser demonic slaves, and eventually even call forth a limb of their true patron. What they traded for this power is unknown.
- Paladin: Worshippers of The Shining One, these holy warriors fall down a lot.
- Philosophers bring their thinking hat to the dungeon, but not much else in the way of useful items.
- Ronin are wandering warriors. They start with simple weapons and gain a little additional piety with the first god they worship.
- Slime Priests follow Jiyva, the slime god. They enter the dungeon already mutated by their deity's power but with only a small amount of divine favor.
- Highly accurate users of ranged weaponry, Snipers wear amulets of harm to boost their damage capabilities.
- Soothslayers are battlemages who begin with a variety of simple magic in addition to their weapon.
- Stalkers are assassins who have some aptitude in the use of poison magic.
- Storm Clerics spread destruction in the name of Qazlal.
- Torpor Knights follow Cheibriados and wear heavy, ponderous armour to gain their god's favour more quickly.
- Uncles search the dungeon for their lost nephews.
- It's opening night for "The Orb of Zot" and the hero is sick! The Understudy must learn their role quickly if they want to make it through the final act.
- Warriors are followers of Okawaru who bring a variety of equipment to the dungeon.
- Have you heard the good news of Beogh? Witnesses have.
- Zinjas worship Zin and very stealthily recite the Aixoms of Law.
Other New Stuff
- Dab at any time with the
p
key. - Game Modifiers: Select game modifiers when starting a new game. Play any species as a mummy. Remove rune locks. Etcetera.
- Unleash the elemental power of sound with the Air Horn evocable.
- Be careful in Pandemonium lest you disturb THE GIAGGOSTUONO, a hecka big dinosaur thing that breathes fire and shoots lasers from its eyes. Its hard skin is nearly indestructible.