Simple tool for baking blob shadow textures in Unity! Now with URP support!
The tool is located at the editor tab Tools->Shadow Baker.
-Target
The target Transform of the object that you want to create a shadow.
-Texture Size
Shadow texture resolution. Higher means more quality but a larger file size.
-Orthographic Scale
Scale of the camera used for rendering the shadow. Increase it if the shadow does not fit the image.
-Blur Intensity/Iterations
Gaussian blur effect for the shadow texture. Increase the iteration count if your texture has banding.
-Bake Children
Enable/disable children gameobjects appearing in the shadow.
The shadow output will be generated at BlobShadowBaker/Output/(ObjectName+ObjectID).png
This asset also includes a shadow decal shader by Ronja Böhringer for the Built-in RP.