HeliosMY / EnetProxy

Enet Proxy For Growtopia.

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Growtopia enet proxy

Don't add me in discord for help with compiling/adding feature/some simple thing with proxy or you will get instantly blocked

Ayyware for gt at this point

Anyone using or selling "fixed proxy" is a human failure

Compile and build in Visual Studio

  • Install Vcpkg Click
  • Install Openssl With Vcpkg -> vcpkg install openssl:x64-windows ( i suggest static )
  • Reopen Vs,Done.

How to use

  • Does not need separate http server
  • Use HxD or similar to edit "growtopia1.com" and "growtopia2.com" to "localhost" In growtopia binary.
  • Alternative: Use hosts file to set growtopia1 and growtopia2 to point to 127.0.0.1 if you want to
  • Start proxy -> Run localhost patched file (or normal with hosts) -> Works as supposed

Features

  • Print all variantlists and function calls
  • Print all text packets
  • Supports modifying, ignoring, and making new packets
  • Kill players with wrench
  • /legal command to clear malpractice without owning legal briefs
  • More commands which you can find in the changelog
  • Has a PoC /name name command to call OnNameChanged function for local client.
  • Has a PoC OnSpawn modifier which appends netid to each players' name, and gives you unlim zoom
  • Can both intercept outgoing and incoming packets
  • Integrated http server
  • Ignore tracking packets and crash log requests
  • Ignore autoban packets (NOTE: you can still get autobanned if the check is serversided)
  • Works with subserver switching

TODO

  • Delete this

Changelog

1.4.3

  • Add AAP Bypass with no spoof info needed

1.4.2

  • Add /proxy - shows proxy commands
  • Add /tp player - teleports to a player in the world
  • Add /ghost - toggles ghost state (you wont move for others when its enabled)
  • Major refactor of the whole code
  • Add world/player classes, and some helpers for easier adding of new features
  • Add solve captcha
  • Remove /resolve because its patched
  • Update version to 3.011
  • Add /kill name, or just "/kill " to kill everyone

1.4

  • Add /proxy - shows proxy commands
  • Add /tp player - teleports to a player in the world
  • Add /ghost - toggles ghost state (you wont move for others when its enabled)
  • Major refactor of the whole code
  • Add world/player classes, and some helpers for easier adding of new features

1.3

  • Fix crashes
  • Add /uid name - resolves name to uid (only works for online non-mod players)
  • Add /flag id - that sets your client flag to be some item id
  • Add /legal - clears your malpractice status when you dont own a legal brief.
  • Add kill player button when wrenching players - just click give up on the surgery dialog

1.2

  • Misc fixes
  • Add /resolve uid to name and their current world (aka tracking). Uid can be gotten from onspawn or from tracking packet if the person owns the world.
  • Automatically resolve moderator uids when they enter
  • Edit some values like meta/wk/hash2 so theres a partial automatic unban (you need to add mac address yourself, I didnt because i was using it for something else)

1.1

  • Subserver switching should work, apparently there was no problem in the first place as the implementation worked already
  • Edit ping requests always to be non offensive behavior
  • Ignore autoban packets sent by client
  • Ignore tracking packets
  • Ignore crash logs that would be sent to gt
  • Clean code
  • Gives unlimited zoom

x x x

About

Enet Proxy For Growtopia.

License:GNU General Public License v3.0


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