We aim to develop an APP with a light and fun vibe, and hope to help users make more eco-friendly choices through the view of compering CO2 emission
TechStack: HTML, CSS, JS, WebGL NASA: Historical Photography, Data In The Map
E-payment is mainly used in Food ,transportation industries nowadays ,and also are those industries that plays a big role in carbon emissions.
Therefore, team Earrrth focused on only two categories of daily based consuming behaviors ,food and transportation.
And give users suggestions of more eco-friendly choices.
Through the consideration of carbon emission causes ,our team quantified the concept of “eco-Friendly“.
When users consider whether if there choices are “more eco-friendly “ and make it as their own important discussion making process.The APP will give points to those eco-friendly choices that can be seen on e-payment bills.
The more points that you earn from making kinder choices ,means you’ve decreased more carbon emissions.
Instead of pushing fear and sadness for the damages mankind has done ,not like other products on the market, we’ve used a much more fun and lighter approach to make our point. Which is hoping users to make kinder choices for our only planet Earrrrth!
Earrrth starts with our planet that is in 2019, and also with serious global warming problems like the reality.Through the effort users put in to eco-friendly discussion makings, users planet will go back in time to the times when less carbon emissions has been done by human beings.And this time traveling journey ,users might bump into some beautiful creatures in the Times you can only find them in. Earrrth uses this story telling details to tell the stories of the extinct species, to make users be emotionally connected.To be more involved.
Last but not least, of course we brought the social media into the experience of Earrrth .
You can reach out to your friends, see how their planets doing, share special species collections together.Hoping to provide richer experience on Earrrth and touch more people by heart.
食品消費、交通是現代人最常進行行動支付的消費領域,而大宗的碳排放產業也在其中扮演很重要的角色。Earrrth 團隊所設計的 APP 針對人們消費的「食」、「行」兩大領域下手,比較各消費選擇中,哪些是更愛護環境的友善選擇。
從碳排放量的觀點,將環境友善這個抽象概念進行量化,當用戶把「是否友善環境」作為日常消費選擇的判斷標準後,我們將依據用戶低碳排放量、低碳足跡的消費項目,給予相應的量化點數作為鼓勵,累積點數越多,代表該用戶所保持的碳排放量越低。
有別於一般以恐懼、負面教育用戶的環保提倡作品,Earrrth 希望藉由輕鬆、正面的體驗,讓環境友善成為用戶生活選擇中的重要考量。
APP 以遊戲作為載體,背景設定在 2019 的地球,我們知道人類在地球上活動的歷史中,大氣二氧化碳的濃度不斷地上升,物種多樣性則是大幅地下降,當用戶做出友善環境的消費後,節省下更多碳排放所獲得的點數,將會使地球表面代表二氧化碳濃度的灰色散去,慢慢讓地球回到過去美麗的樣貌。而在回到過去的這段時光旅程中,會巧遇過去活在那顆美麗地球上的消失物種,用隨機巧遇可愛生物、收藏圖鑑的遊戲模式,述說這些滅絕生物的故事,希望能更近一步給予這款遊戲教育意義與深度。
最後,透過社群的連結與朋友互動,交換稀有生物、一起省碳破解任務等等,以提供更豐富的遊戲體驗、影響更多人。