HatsuneMikuV / SHIJKPlayer

Using the latest bilibili IJKPlayer, the demo of video, video, and video's vertical screen control is implemented-------使用最新的bilibili的IJKPlayer,实现视频的播放、分片视频的播放、视频的横竖屏控制的demo

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SHIJKPlayer

Platforms

In view of someone asking me how to implement the separate video playback, to demo or static library and source code, to write a demo here for everyone to use, to use the latest bilibili's IJKPlayer,In the demo, video play, video play, video horizontal vertical screen control

鉴于有人问我如何实现分片视频播放,要demo或者静态库以及源码,为此写一份demo放到这里供大家使用,使用最新的bilibili的IJKPlayer, demo中实现了视频的播放、分片视频的播放、视频的横竖屏控制

---------仅限于iOS的Demo

预览

ijkplayer

Platform Build Status
Android Build Status
iOS Build Status

Video player based on ffplay

Download

  • Android:
  • Gradle
# required
allprojects {
repositories {
jcenter()
}
}

dependencies {
# required, enough for most devices.
compile 'tv.danmaku.ijk.media:ijkplayer-java:0.7.7.1'
compile 'tv.danmaku.ijk.media:ijkplayer-armv7a:0.7.7.1'

# Other ABIs: optional
compile 'tv.danmaku.ijk.media:ijkplayer-armv5:0.7.7.1'
compile 'tv.danmaku.ijk.media:ijkplayer-arm64:0.7.7.1'
compile 'tv.danmaku.ijk.media:ijkplayer-x86:0.7.7.1'
compile 'tv.danmaku.ijk.media:ijkplayer-x86_64:0.7.7.1'

# ExoPlayer as IMediaPlayer: optional, experimental
compile 'tv.danmaku.ijk.media:ijkplayer-exo:0.7.7.1'
}
  • iOS
  • in coming...

My Build Environment

Latest Changes

Features

  • Common
  • remove rarely used ffmpeg components to reduce binary size config/module-lite.sh
  • workaround for some buggy online video.
  • Android
  • platform: API 9~23
  • cpu: ARMv7a, ARM64v8a, x86 (ARMv5 is not tested on real devices)
  • api: MediaPlayer-like
  • video-output: NativeWindow, OpenGL ES 2.0
  • audio-output: AudioTrack, OpenSL ES
  • hw-decoder: MediaCodec (API 16+, Android 4.1+)
  • alternative-backend: android.media.MediaPlayer, ExoPlayer
  • iOS
  • platform: iOS 6.0~9.3.x
  • cpu: armv7, arm64, i386, x86_64, (armv7s is obselete)
  • api: MediaPlayer.framework-like
  • video-output: OpenGL ES 2.0
  • audio-output: AudioQueue, AudioUnit
  • hw-decoder: VideoToolbox (iOS 8+)
  • alternative-backend: AVFoundation.Framework.AVPlayer, MediaPlayer.Framework.MPMoviePlayerControlelr (obselete since iOS 8)

NOT-ON-PLAN

  • obsolete platforms (Android: API-8 and below; iOS: pre-6.0)
  • obsolete cpu: ARMv5, ARMv6, MIPS (I don't even have these types of devices…)
  • native subtitle render
  • avfilter support

Before Build

# install homebrew, git, yasm
ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)"
brew install git
brew install yasm

# add these lines to your ~/.bash_profile or ~/.profile
# export ANDROID_SDK=<your sdk path>
# export ANDROID_NDK=<your ndk path>

# on Cygwin (unmaintained)
# install git, make, yasm
  • If you prefer more codec/format
cd config
rm module.sh
ln -s module-default.sh module.sh
cd android/contrib
# cd ios
sh compile-ffmpeg.sh clean
  • If you prefer less codec/format for smaller binary size (include hevc function)
cd config
rm module.sh
ln -s module-lite-hevc.sh module.sh
cd android/contrib
# cd ios
sh compile-ffmpeg.sh clean
  • If you prefer less codec/format for smaller binary size (by default)
cd config
rm module.sh
ln -s module-lite.sh module.sh
cd android/contrib
# cd ios
sh compile-ffmpeg.sh clean
  • For Ubuntu/Debian users.
# choose [No] to use bash
sudo dpkg-reconfigure dash
  • If you'd like to share your config, pull request is welcome.

Build Android

git clone https://github.com/Bilibili/ijkplayer.git ijkplayer-android
cd ijkplayer-android
git checkout -B latest k0.7.7.1

./init-android.sh

cd android/contrib
./compile-ffmpeg.sh clean
./compile-ffmpeg.sh all

cd ..
./compile-ijk.sh all

# Android Studio:
#     Open an existing Android Studio project
#     Select android/ijkplayer/ and import
#
#     define ext block in your root build.gradle
#     ext {
#       compileSdkVersion = 23       // depending on your sdk version
#       buildToolsVersion = "23.0.0" // depending on your build tools version
#
#       targetSdkVersion = 23        // depending on your sdk version
#     }
#
# If you want to enable debugging ijkplayer(native modules) on Android Studio 2.2+: (experimental)
#     sh android/patch-debugging-with-lldb.sh armv7a
#     Install Android Studio 2.2(+)
#     Preference -> Android SDK -> SDK Tools
#     Select (LLDB, NDK, Android SDK Build-tools,Cmake) and install
#     Open an existing Android Studio project
#     Select android/ijkplayer
#     Sync Project with Gradle Files
#     Run -> Edit Configurations -> Debugger -> Symbol Directories
#     Add "ijkplayer-armv7a/.externalNativeBuild/ndkBuild/release/obj/local/armeabi-v7a" to Symbol Directories
#     Run -> Debug 'ijkplayer-example'
#     if you want to reverse patches:
#     sh patch-debugging-with-lldb.sh reverse armv7a
#
# Eclipse: (obselete)
#     File -> New -> Project -> Android Project from Existing Code
#     Select android/ and import all project
#     Import appcompat-v7
#     Import preference-v7
#
# Gradle
#     cd ijkplayer
#     gradle

Build iOS

git clone https://github.com/Bilibili/ijkplayer.git ijkplayer-ios
cd ijkplayer-ios
git checkout -B latest k0.7.7.1

./init-ios.sh

cd ios
./compile-ffmpeg.sh clean
./compile-ffmpeg.sh all

# Demo
#     open ios/IJKMediaDemo/IJKMediaDemo.xcodeproj with Xcode
#
# Import into Your own Application
#     Select your project in Xcode.
#     File -> Add Files to ... -> Select ios/IJKMediaPlayer/IJKMediaPlayer.xcodeproj
#     Select your Application's target.
#     Build Phases -> Target Dependencies -> Select IJKMediaFramework
#     Build Phases -> Link Binary with Libraries -> Add:
#         IJKMediaFramework.framework
#
#         AudioToolbox.framework
#         AVFoundation.framework
#         CoreGraphics.framework
#         CoreMedia.framework
#         CoreVideo.framework
#         libbz2.tbd
#         libz.tbd
#         MediaPlayer.framework
#         MobileCoreServices.framework
#         OpenGLES.framework
#         QuartzCore.framework
#         UIKit.framework
#         VideoToolbox.framework
#
#         ... (Maybe something else, if you get any link error)
#

Support (支持)

  • Please do not send e-mail to me. Public technical discussion on github is preferred.
  • 请尽量在 github 上公开讨论技术问题,不要以邮件方式私下询问,恕不一一回复。

License

Copyright (C) 2013-2016 Zhang Rui <bbcallen@gmail.com>
Licensed under LGPLv2.1 or later

ijkplayer required features are based on or derives from projects below:

android/ijkplayer-exo is based on or derives from projects below:

android/example is based on or derives from projects below:

ios/IJKMediaDemo is based on or derives from projects below:

ijkplayer's build scripts are based on or derives from projects below:

Commercial Use

ijkplayer is licensed under LGPLv2.1 or later, so itself is free for commercial use under LGPLv2.1 or later

But ijkplayer is also based on other different projects under various licenses, which I have no idea whether they are compatible to each other or to your product.

IANAL, you should always ask your lawyer for these stuffs before use it in your product.

About

Using the latest bilibili IJKPlayer, the demo of video, video, and video's vertical screen control is implemented-------使用最新的bilibili的IJKPlayer,实现视频的播放、分片视频的播放、视频的横竖屏控制的demo


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