Haimafeima's starred repositories

vulkan_best_practice_for_mobile_developers

Vulkan best practice for mobile developers

Language:C++License:NOASSERTIONStargazers:645Issues:0Issues:0

NDK_OpenGLES_3_0

Android OpenGL ES 3.0 从入门到精通系统性学习教程

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tiny-gpu

A minimal GPU design in Verilog to learn how GPUs work from the ground up

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meshletmaker

Collection of meshlet generation algorithms

Language:C++License:MITStargazers:78Issues:0Issues:0

awesome-3d-meshes

A curated list of famous 3d meshes

License:MITStargazers:87Issues:0Issues:0

piq

Measures and metrics for image2image tasks. PyTorch.

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UnityToonShader

👾 Toon shader for Unity.

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shader-playground

Shader playground website for exploring HLSL, GLSL, SPIR-V compilers

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cmftStudio

cmftStudio - GUI counterpart for:

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cesium-unreal-samples

Getting Started Sample Project for Cesium for Unreal

License:Apache-2.0Stargazers:178Issues:0Issues:0

Book-list-of-computational-geometry-and-computer-graphics

Must-read and classic books of computational geometry and computer graphics

Stargazers:1266Issues:0Issues:0

GPU-Pro-Books-Source-Code

:cd: Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏

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GPU-Book

ShaderX, GPU Pro, GPU Zen

Stargazers:148Issues:0Issues:0

LSRViewer

Large Scene Rendering Viewer

Language:C++License:MITStargazers:10Issues:0Issues:0

SkyEngine

3d engine

Language:C++License:MITStargazers:9Issues:0Issues:0

bgfx

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

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AMDVLK

AMD Open Source Driver For Vulkan

License:MITStargazers:1686Issues:0Issues:0

Entitas-Cpp

Entitas++ is a fast Entity Component System (ECS) C++11 port of Entitas C#

Language:C++License:MITStargazers:328Issues:0Issues:0

meshoptimizer

Mesh optimization library that makes meshes smaller and faster to render

Language:C++License:MITStargazers:5325Issues:0Issues:0

Ilum

Ilum graphics playground for learning

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FidelityFX-FSR

FidelityFX Super Resolution

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OpenGraphic

Graphic Engine & Game Engine lists

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Render-Books

游戏引擎开发资料汇总(https://www.zhihu.com/people/yangshuohao)

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Falcor

Real-Time Rendering Framework

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CG_learning_note

图形学随笔

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draco

Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.

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gltf-pipeline

Content pipeline tools for optimizing glTF assets. :globe_with_meridians:

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DirectStorage

DirectStorage for Windows is an API that allows game developers to unlock the full potential of high speed NVMe drives for loading game assets.

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nvdiffmodeling

Differentiable rasterization applied to 3D model simplification tasks

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FrameGraph

vulkan abstraction layer that represent frame as a task graph

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