Haimafeima's starred repositories
vulkan_best_practice_for_mobile_developers
Vulkan best practice for mobile developers
NDK_OpenGLES_3_0
Android OpenGL ES 3.0 从入门到精通系统性学习教程
meshletmaker
Collection of meshlet generation algorithms
awesome-3d-meshes
A curated list of famous 3d meshes
UnityToonShader
👾 Toon shader for Unity.
shader-playground
Shader playground website for exploring HLSL, GLSL, SPIR-V compilers
cmftStudio
cmftStudio - GUI counterpart for:
cesium-unreal-samples
Getting Started Sample Project for Cesium for Unreal
Book-list-of-computational-geometry-and-computer-graphics
Must-read and classic books of computational geometry and computer graphics
GPU-Pro-Books-Source-Code
:cd: Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏
Entitas-Cpp
Entitas++ is a fast Entity Component System (ECS) C++11 port of Entitas C#
meshoptimizer
Mesh optimization library that makes meshes smaller and faster to render
FidelityFX-FSR
FidelityFX Super Resolution
OpenGraphic
Graphic Engine & Game Engine lists
Render-Books
游戏引擎开发资料汇总(https://www.zhihu.com/people/yangshuohao)
CG_learning_note
图形学随笔
gltf-pipeline
Content pipeline tools for optimizing glTF assets. :globe_with_meridians:
DirectStorage
DirectStorage for Windows is an API that allows game developers to unlock the full potential of high speed NVMe drives for loading game assets.
nvdiffmodeling
Differentiable rasterization applied to 3D model simplification tasks
FrameGraph
vulkan abstraction layer that represent frame as a task graph