HJSang / EatGo

Notes for Golang

Geek Repo:Geek Repo

Github PK Tool:Github PK Tool

GO notes in one page

The goal of this note is to write all important go notes in one page for quick search and revist.

The source is from this A Tour of Go.

Packages

  • Every Go program is made up of packages.

  • Programs start running in package main.

  • This program is using the packages with import paths "fmt" and "math/rand".

  • By convention, the package name is the same as the last element of the import path. For instance, the "math/rand" package comprises files that begin with the statement package rand.

  • Note: The enviroment in which these programs are execued is deterministic, so each time you run the example program rand.Intn will return the same number.

package main

import (
	"fmt"
	"math/rand"
)

func main() {
    rand.Seed(101)
	fmt.Println("My favorite number is", rand.Intn(10))
}

Imports

  • This code groups the imports into a parenthesized, "factored" import statement. You can also write multiple import statements, like:
import "fmt"
import "math"
  • But it is good style to use the factored import statement.
package main
import (
  "fmt"
  "math"
)
func main() {
  fmt.Printf("Now you have %g problems.\n", math.Sqrt(7))
}
  • Package fmt
    • %v: The value in a default format whne printing structs, the plus flag (%+v) adds field names.
    • %#v: a Go-syntax representation of the value.
    • %T: a Go-syntax representation of the type of the value.
    • %%: a literal percent sign; consumes no value
    • %t: the word true or flase
  • Integer:
    • %b base 2
    • %d base 10
    • %o base 8
    • %O base 8 with 0o prefix
    • %x base 16, with lower-case letters for a-f
    • %X base 16, with upper-case letters for A-F
  • Floating:
    • %e (%E): scientific notation
    • %f: decimal point but no exponent, e.g. 123.456
    • %g (%G): %e for large exponents, %f otherwise.
    • %f: default width, default precision
    • %9.2f: width 9, precision 2

Exported names

  • In Go, a name is exported if it begins with a capital letter.

Functions

  • A function can take zero or more arguments.
  • Notice that the type comes after the variable name.
package main

import "fmt"

func add(x,y int) int {
  return x+y
}

func main() {
  fmt.Println(add(42,13))
}
  • When two or more consecutive named function parameters share a type, you can omit the type from all but the last.
  • A function can return any number of results.
package main

import "fmt"

func swap(x,y string) (string, string) {
  return y,x
}

func main() {
  a, b := swap("hello", "world")
  fmt.Println(a,b)
}
  • Named return values:
    • Go's return values may be named. If so, they are treated as variables defined at the top f the function.
    • A return statement without arguments returns the named return values. This is known as a "naked" return.
    • Naked return statements should be used only in short functions, as with the sample shown here.
package main

import "fmt"

func split(sum int) (x,y int) {
  x = sum*4 / 9
  y = sum - x
  return
}

func main() {
  fmt.Println(split(17))
}

Variables

  • The var statement declares a list of variables; as in function argument lists, the type is last.
  • A var statement can be at package or function level.
package main

import "fmt"

var c, python, java bool

func main() {
  var i int
  fmt.Println(i,c,python,java)
}
  • Variables with initializers:
    • A var declaration can include initializers, one per variable.
    • If an initializer is present, the type can be omitted; the variable will take the type of the initializer.
package main

import "fmt"

var i, j int = 1, 2

func main() {
  var c, python, java = true, fase, "no!"
  fmt.Println(i, j, c, python, java)
}
  • Short variable declarations : :=
    • Inside a function, the := short assignment statement can be used in place of a var declaration with implicit type.
    • Outside a function, every statement begins with a keyword (var, func, and so on) and so the := construct is not available
package main

imprt "fmt"

func main() {
  var i, j int = 1, 2
  k := 3
  c, python, java := true, false, "no!"
  fmt.Println(i, j, k, c, python, java)
}

Basic types

  • Go's basic types are:
bool

string

int int8 int16 int32 int64
uint uint8 uint16 uint32 uint64 uintptr

byte: //alias for unit8
      // represents a Unicode code point

rune // alias for int32
     // represents a Unicode code point

float32 float64

complex64 complex128
  • The int, uint, and uintptr types are usually 32 bits wide on 32-bit systems and 64 bits wide on 64-bit systems. When you need an integer value you should use int unless you have a specific reason to use a sized or unsigned integer type.
package main

import (
  "fmt"
  "math/cmplx"
)

var (
  ToBe bool = false
  MaxInt uint64 = 1<<64 - 1
  z complex128 = cmplx.Sqrt(-5 + 12i)
)

func main() {
  fmt.Printf("Type: %T Value: %v\n", ToBe, ToBe)
  fmt.Printf("Type: %T Value %v\n", MaxInt, MaxInt)
  fmt.Printf("Type: %T Value %v\n", z, z)
}
  • Zero values:
    • Variables declared without an explicit initial value are given their zero value
    • The zero value is:
      • 0 for numeric types
      • false for the boolean type
      • "" (the empty string) for strings
package main

import "fmt"

func main() {
  var i int
  var f float64
  var b bool
  var s string
  fmt.Printf("%v %v %v %q\n", i, f, b, s)
}
  • Type conversions
    • The expression T(v) converts the value v to the type T.
    • Some numeric conversions:
var i int = 42
var f float64 = float64(i)
var u uint = uint(f)

Or, put more simply:

i :=42
f := float64(i)
u := uint(f)
  • Unlike in C, in Go assignment between items of different type requires an explicit conversion.
  • Type inference:
    • When declaring a variable without specifying an explicit type( either by using the := syntax or var= expression syntax), the variable's type is inferred from the value on the right side.
var i int
j := i // j is an int

i := 42 //int
f := 3.142 //float64
g := 0.867 + 0.5i //complex128

Constants

  • Constants are declared like variables, but with the const keyword.
  • Constants can be character, string, boolean, or numeric values.
  • Constants cannot be declared using the := syntax.
package main

import "fmt"

const Pi = 3.14

func main() {
	const World = "世界"
	fmt.Println("Hello", World)
	fmt.Println("Happy", Pi, "Day")

	const Truth = true
	fmt.Println("Go rules?", Truth)
}
  • Numeric Constants: Numeric constants are high-precision values.
  • An untyped constant takes the type needed by its context.
package main

import "fmt"

const (
	// Create a huge number by shifting a 1 bit left 100 places.
	// In other words, the binary number that is 1 followed by 100 zeroes.
	Big = 1 << 100
	// Shift it right again 99 places, so we end up with 1<<1, or 2.
	Small = Big >> 99
)

func needInt(x int) int { return x*10 + 1 }
func needFloat(x float64) float64 {
	return x * 0.1
}

func main() {
	fmt.Println(needInt(Small))
	fmt.Println(needFloat(Small))
	fmt.Println(needFloat(Big))
}

For

  • Go has only one looping construct, the for loop.
  • The basic for loop has three components separated by semicolons:
    • the initial statement: executed before the first iteration
    • the condition expression: evaluated before every iteration
    • the post statement: executed at the end of every iteration
  • The init statement will often be a short variable declaration, and the variables declared there are visible only in the scope of the for statement.
  • The loop will stop iterating once the boolean condition evaluates to false
package main

import "fmt"

func main() {
  sum := 0
  for i := 0; i < 10; i++ {
    sum += i
  }
  fmt.Println(sum)
}
  • The init and post statements are optional.
package main

import "fmt"

func main() {
  sum := 1
  for ; sum < 1000; {
    sum += sum
  }
  fmt.Println(sum)
}
  • For is Go's "while": At that point you cna drop the semicolons.
package main

import "fmt"

func main() {
  sum := 1
  for sum < 1000 {
    sum += sum
  }
  fmt.Println(sum)
}

If

  • Go's if statements are like its for loops
  • the expression need not be surrounded by parentheses ( ) but the braces { } are required.
package main

import (
  "fmt"
  "math"
)

func sqrt( x float64) string {
  if x < 0 {
    return sqrt(-x) + "i"
  }
  return fmt.Sprint(math.Sqrt(x))
}

func main() {
  fmt.Prinln(sqrt(2), sqrt(-4))
}
  • If with a short statement: ike for, the if statement can start with a short statement to execute before the condition.
  • Variables declared by the statement are only in scope until the end of the if.
package main

import (
  "fmt"
  "math"
)

func pow(x, n, lim, float64) float64 {
  if v := math.Pow(x, n); v < lim {
    return v
  }
  return lim
}

func main() {
  fmt.Println( 
    pow(3,2,10),
    pow(3,3,20),
  )
}
  • If and else
    • Variables declared inside an if short statement are also available inside and if the else blocks.
package main

import ( 
  "fmt"
  "math"
)

func pow(x, n, lim float64) float64 {
  if v := math.Pow(x,n); v < lim {
    return v
  } else {
    fmt.Printf("%g >= %g\n", v, lim)
  }
  // can't use v here, though 
  return lim
}

func main() {
  fmt.Println(
    pow(3,2,10),
    pow(3,3,20),
   )
}

Switch

  • A switch statement is a shorter way to write a sequence of if - else statements.
  • It runs the first case whose value is equal to the condition expression.
  • Go only runs the selected case, not all the cases that follow.
package main

import (
  "fmt"
  "runtime"
)

func main() {
  fmt.Print("Go runs on ")
  switch os := runtime.GOOS; os {
  case "darwin":
    fmt.Println("OS X.")
  case "Linux":
    fmt.Println("Linux.")
  default:
    // freebsd, openbsd
    fmt,Printf("%s.\n", os)
  }
}
  • Switch cases evaluate cases from top to bottom, stopping when a case succeeds.
  • Switch without a condition is the same as switch true.
package main

import (
	"fmt"
	"time"
)

func main() {
	t := time.Now()
	switch {
	case t.Hour() < 12:
		fmt.Println("Good morning!")
	case t.Hour() < 17:
		fmt.Println("Good afternoon.")
	default:
		fmt.Println("Good evening.")
	}
}

Defer

  • A defer statement defers the execution of a function until the surrounding function returns.
  • The deferred call's arguments are evaluated immediately, but the function call is not executed util the surrounding function returns.
package main 

import "fmt"

func main() {
  defer fmt.Println("world")

  fmt.Println("hello")
}
  • Deffered function calls are pushed onto a stack. When a function returns, its deferred calls are executed in last-in-first-out order.
package main

import "fmt"

func main(){
  fmt.Println("counting")
  
  for i := 0; i < 10; i++ {
    defer fmt.Println(i)
  }
  fmt.Println("done")
}

Pointers

  • A pointer holds the memory address of a value.
    • The type *T is a pointer to a T value. its zero value is nil.
    var p *int
    
    • The & operator generates a pointer to its operand.
    i := 42
    p = &i
    
    • The * operator denotes the pointer's underlying value.
    fmt.Println(*p) // read i through the pointer p
    *p = 21 // set i through the pointer p
    
    • This is known as "dereferencing" or "indirecting".
    • Unlike C, Go has no pointer arithmetic.
package main

import "fmt"

func main() {
  i, j := 42, 2017
  p := &i // point to i
  fmt.Println(*p) // read i through the pointer 
  *p = 21 // set i through the pointer
  fmt.Println(i) // see the new value of i
  p = &j // point to j
  *p = *p / 37 // divide j through the pointer 
  fmt.Println(j)
}

Structs

  • A struct is a collection of fields.
  • Struct fields are accessed using a dot.
  • Pointers to structs:
    • Struct fields can be accessed through a struct pointer
    • To access the field X of a struct when we have the struct pointer p we can write (*p).X.
    • However, that notation is cumbersome, so the language permits us instead to write just p.X, without the explicit dereference.
package main

import "fmt"

type Vertex struct {
  X int
  Y int
}

func main() {
  fmt.Println(Vertex(1,2))
  v := Vertex(1,2)
  v.X = 4
  fmt.Println(v.X)
  p := &v
  p.X = 1e9
  fmt.Println(v)
}
  • Struct Literals
    • A struct literals denotes a newly allocated struct value by listing the values of its fields.
    • You can list just a subset of fields by suing the Name: syntax. (And the order of named fields is irrelevant.)
    • The sepcial prefix & returns a pointer to the struct value.
package main

import "fmt"

type Vertex struct {
  X, Y int
}

var (
  v1 = Vertex{1,2} // has type vertex
  v2 = Vertex{X:1} // Y:0 is implicit
  v3 = Vertex{} // X:0 and Y: 0
  p = &Vertex{1,2} // has type *Vertex
)

func main() {
  fmt.Println(v1,p,v2,v3)
}

Arrays

  • The type [n]T is an array of n values of type T.
    • The expression
    var a [10]int
    
    • declares a variable a as an array of ten integers.
    • An array's length is part of its type, so arrays cannot be resized. Thise seems limiting, but don't worry; Go provides a convenient way of working with arrays.
package main

import "fmt"

func main() {
  var a [2]string
  a[0] = "Hello"
  a[1] = "World"
  fmt.Println(a[0], a[1])
  fmt.Println(a)

  primes := [6]int{2,3,5,7,11,13}
  fmt.Println(primes)
}
  • Slices:
    • An array has a fixed size. A slice, on the other hand, is a dynamically-sized, flexible view into the elements of an array.
    • The type []T is a slice with elements of type T.
    • A slice is formed by specifying two indices, a low and high bound, separated by a colon:
    a[low : high]
    
    • This selects a half-open range which includes the first element, but excludes the last one.
    • The following expression creates a slice which includes elements 1 through 3 of a:
    a[1:4]
    
package main

import "fmt"

func main() {
  primes := [6]int{2,3,5,7,11,13}
  
  var s []int = primes[1:4]
  fmt.Println(s)
}
  • Slices are like references to arrays
    • A slice does not store any data, it just describes a section of an underlying array.
    • Changing the elements of a slice modifies the corresponding elements of its underlying array.
    • Other slices that share the same underlying array will see those changes.
package main

import "fmt"

func main() {
  names := [4]string{
    "John",
    "Paul",
    "George",
    "Ringo",
    }
  fmt.Println(names)
  a := names[0:2]
  b := names[1:3]
  fmt.Println(a,b)

  b[0] = "XXX"
  fmt.Println(a,b)
  fmt.Println(names)
}
  • Slice literals
    • A slice literal is like an array literal without the length.
    • This is an array literal:
    [3]bool{true, true, false}
    
    • And this creates the same array as above, then builds a slice that references it:
    []bool{true, true, false}
    
package main

import "fmt"

func main() {
  q := []int{2,3,5,7,11,13}
  fmt.Println(q)
  
  r := []bool{true, false, true, true, false, true}
  fmt.Println(r)

  s := []struct {
    i int
    b bool
  }{
    {2, true},
    {3, false},
    {5, true},
    {7, true},
    {11, false},
    {13, true},
  }
  fmt.Println(s)
}
  • Slice defaults
    • When slicing, you may omit the high or low bounds to use their defaults instead.
    • The default is zero for the low bound and the length of the slice for the high bound.
    • For the array
    var a [10]int
    
    • these slice expressions are equivalent:
    a[0:10]
    a[:10]
    a[0:]
    a[:]
    
  • Slice length and capacity
    • A slice has both a length and a capacity.
    • The length of a slice is the number of elements it contains
    • The capacity of a slice is the number of elements in the underlying array, counting from the first element in the slice.
    • The length and capacity of a slice s can be obtained using the expressions len(s) and cap(s).
package main

import "fmt"

func main() {
  s := []int{2,3,5,7,11,13}
  printSlice(s)

  //slice the slice to give it zero length
  s = s[:0]
  printSlice(s)
  
  // Extend its length
  s = s[:4]
  printSlice(s)

  // Drop its first two values.
  s = s[2:]
  printSlice(s)
}

func printSlice(s []int) {
  fmt.Printf("len=%d cap=%d %v\n", len(s), cap(s), s)
}
  • The zero value of a slice is nil.
  • A nil slice has a length and capacity of 0 and has no underlying array.
  • Creating a slice with make
    • Slices can be created with the built-in make function; this is how you create dynamically-sized arrays.
    • The make function allocates a zeroed array and returns a slice that refers to that array:
    a := make([]int,5) // len(a) =5 
    
    • To specify a capacity, pass a third argument to make:
    b := make([]int, 0, 5) // len(b)=0, cap(b)=5
    b = b[:cap(b)] //len(b)=cap(b)=5
    b = b[1:] //len(b)=4, cap(b)=4
    
package main

import "fmt"

func main() {
	a := make([]int, 5)
	printSlice("a", a)

	b := make([]int, 0, 5)
	printSlice("b", b)

	c := b[:2]
	printSlice("c", c)

	d := c[2:5]
	printSlice("d", d)
}

func printSlice(s string, x []int) {
	fmt.Printf("%s len=%d cap=%d %v\n",
		s, len(x), cap(x), x)
}
  • Slices of slices
    • Slices an contain any type, including other slices.
package main

import (
  "fmt"
  "strings"
)
 
func main() {
  //create a tic-tac-toe board
  board := [][]string{
    []string{"_", "_", "_"},
    []string{"_", "_", "_"},
    []string{"_", "_", "_"},
  }
  // The players take turns
  board[0][0] = "X"
  board[2][2] = "O"
  board[1][2] = "X"
  board[1][0] = "O"
  board[0][2] = "X"
  
  for i :=0; i < len(board); i++ {
    fmt.Printf("%s\n", strings.Join(board[i], " "))
  }
}
  • Appending to a slice
    • It is common to append new elements to a slice, and so Go provides a built-in append function
    func append(s []T, vs ...T) []T
    
    • The first parameter s of append is a slice of type T, and the rest are T values to append to the slice.
    • The resulting value of append is a slice containing all the elements of the original slice plus the provided values.
    • If the backing array of s is too small to fit all the given values a bigger array will be allocated. The returned slice will point to the newly allocated array.
package main

import "fmt"

func main() {
  var s []int
  printSlce(s)

  //append works on nil slices 
  s = append(s,0)
  printSlice(s)

  // The slice grows as needed
  s = append(s,1)
  printSlice(s)

  // We can add more than one elements
  s = append(s, 2,3,4)
  printSlice(s)
}

func printSlice(s []int) {
  fmt.Println("len=%d cap=%d %v\n", len(s), cap(s), s)
}
  • Range:
    • The range form of the for loop iterates over a slie or map.
    • When ranging over a slice, two values are returned for each iteration. The first is the index, and the second is a copy of the element at that index.
package main

import "fmt"

var pow = []int{1,2,4,8,16,32,64,128}

func main() {
  for i, v := range pow {
    fmt.Printf("2**%d = %d\n", i, v)
  }
}
  • Range continued
    • You can skip the index or value by assigning to _.
    for i, _ := range pow
    for _, value := range pow
    
    • if you only want to the index, you can omit the second variable.
    for i := range pow
    
package main

import "fmt"

func main() {
  pow := make([]int, 10)
  for i := range pow {
    pow[i] = 1 << unit(i) // == 2**i
  }
  for _, value := range pow {
    fmt.Printf("%d\n", value)
  }
}

Maps

  • A map maps keys to values
  • The zero value of a map is nil.
  • A nil map has no keys nor can keys be added.
  • The make function returns a map of the given type, initialized and ready foor use.
package main

import "fmt"

type Vertex struct {
  Lat, Long float64
}

var m map[string]Vertex

func main() {
  m = make(map[string]Vertex)
  m["Bell Labs"] = Vertex{40.6833, -74.39967}
  fmt.Println(m["Bell Labs"])
}
  • Map literals are like struct literals, but the keys are required.
package main

import "fmt"

type Vertex struct {
  Lat, Long float64
}

var m = map[string]Vertex {
  "Bell Labs": Vertex{
    40.68433, -74.39967,},
  "Google": Vertex{
     37.42202, -122.08408,},
}

func main() {
  fmt.Println(m)
}
  • If the top-level type is just a type name, you can omit it from the elements of the literal.
package main

import "fmt"

type Vertex struct {
	Lat, Long float64
}

var m = map[string]Vertex{
	"Bell Labs": {40.68433, -74.39967},
	"Google":    {37.42202, -122.08408},
}

func main() {
	fmt.Println(m)
}
  • Mutating Maps
    • Insert or update an element in map m:
    m[key] = elem
    
    • Retrieve an element:
    element = m[key]
    
    • Delete an element:
    delete(m,key)
    
    • Test that a key is present with a two-value assigment:
    elem, ok = m[key]
    
    • if key is in m, ok is true. If not, ok is false.
    • If key is not in the map, then elem is the zero value for the map's element type.
    • Note: if elem or ok have not been declared you could use a short declaration form:
    elem, ok := m[key]
    
package main

import "fmt"

func main() {
	m := make(map[string]int)

	m["Answer"] = 42
	fmt.Println("The value:", m["Answer"])

	m["Answer"] = 48
	fmt.Println("The value:", m["Answer"])

	delete(m, "Answer")
	fmt.Println("The value:", m["Answer"])

	v, ok := m["Answer"]
	fmt.Println("The value:", v, "Present?", ok)
}

Function values

  • Functions are values too. They can be passed around just like other values. Function values may be used as function arguments and return values.
package main

import (
  "fmt"
  "math"
)
  
func compute(fn func(float64, float64) float64) float64 {
  return fn(3,4)
}

func main() {
  hypot := func(x,y float64) float64 {
    return math.Sqtr(x*x + y*y)
  }
  fmt.Println(hypot(5,12))

  fmt.Println(compute(hypot))
  fmt.Println(compute(math.Pow))
}
  • Function closures
    • Go functions may be closures. A closure is a function value that references varaibles from outside its body. The function may access and assign to the referenced variables; in this sense the function is "bound" to the variables.
package main

import "fmt"

func adder() func(int) int {
  sum := 0
  return func(x int) int {
    sum += x
    return sum
  }
}

func main() {
  pos, neg := adder(), adder()
  for i := 0; i < 10; i++ {
    fmt.Println( pos(i), neg(-2*i))
  }
}

Methods

  • Go does not have classes. However, you can define methods on types.
  • A method is a function with a special receiver argument.
  • The receiver appears in its own argument list between the func keyword and the method name.
package main

import (
  "fmt"
  "math"
)

type Vertex struct {
  X, Y float64
}

func (v Vertext) Abs() float64 {
  return math.Sqrt(v.X*v.X + v.Y*v.Y)
}

func main() {
  v := Vertex{3,4}
  fmt.Println(v.Abs())
}

Note that the structure of method is

type Name struct {}

func (n Name) Method() Return_type {}
  • Methods are functions: a method is just a function with a receiver argument.
package main

import (
  "fmt"
  "math"
)

type Vertex struct {
  X, Y float64
}

func Abs(v Vertex) float64 {
  return math.Sqrt(v.X*v.X + v.Y*v.Y)
}

func main() {
  v := Vertex{3,4}
  fmt.Println(Abs(v))
}
  • You can declare a method on non-struct types, too.
package main

import (
  "fmt"
  "math"
)

type MyFloat float64

func (f MyFloat) Abs() float64 {
  if f < 0 {
    return float64(-f)
  }
  return float64(f)
}

func main() {
  f := MyFloat(-math.Sqrt(2))
  fmt.Println(f.Abs())
}
  • Pointer receivers
    • You can declare methods with pointer recievers.
    • This means the receiver types has the literal syntax *T for some type T. ( Also, T cannot itself be a pointer such as *int.)
    • Methods with pointer receivers can modify the value to which the receiver points. Since methods often need to modify their receiever, pointer receivers are more common than value recievers.
    • With a value reciever, the method operates on a copy of the original value.
package main

import ( 
  "fmt"
  "math"
)

type Vertex struct {
  X, Y float64
}

func (v Vertex) Abs() float64 {
  return math.Sqrt(v.X*v.X + v.Y*v.Y)
}

func (v *Vertex) Scale() float64 {
  v.X = v.X * f
  v.Y = v.Y * f
}

func main() {
  v := Vertex{3,4}
  v.Scale(10)
  fmt.Println(v.Abs())
}
  • The functions with a pointer argument must take a pointer.
  • While methods with pointer receivers take either a value or a pointer as the receiver whne they are called.
package main

import "fmt"

type Vertex struct {
  X, Y float64
}

func (v *Vertex) Scale(f float64) {
  v.X = v.X * f
  v.Y = v.Y * f
}

func ScaleFunc(v *Vertex, f float64) {
  v.X = v.X * f
  v.Y = v.Y * f
}

func main() {
  v := Vertex{3,4}
  v.Scale(2)
  ScaleFunc(&v, 10)

  p := &Vertex{4,3}
  p.Scale(3)
  ScaleFunc(p,8)
  
  fmt.Println(v, p)
}
  • Functions that take a value argument must take a value of that specific type
  • While methods with value receivers take either a value or a pointer as the receiver when they are clalled
package main

import ( 
  "fmt"
  "math"
)

type Vertex struct {
  X, Y float64
}

func (v Vertex) Abs() float64 {
  return math.Sqrt(v.X*v.X + v.Y*v.Y)
}

func AbsFunc(v Vertex) float64 {
  return math.Sqrt(v.X*v.X + v.Y*v.Y)
}

func main() {
  v := Vertex{3,4}
  fmt.Println(v.Abs())
  fmt.Println(AbsFunc(v))

  p := &Vertex{3,4}
  fmt.Println(p.Abs())
  fmt.Println(AbsFunc(*p))
}
  • Choosing a value or pointer receiver:
    • There are two reasons to use a pointer receiver.
    • The first is so that the method can modify the value that its receiver points to.
    • The second is to avoid copying the value on eac method call. This can be more efficient if the receiver is a larger struct.

Interfaces

  • An interface type is defined as a set of method signatures.
  • A value of interface type can holdany value that implements those methods.
package main

import (
  "fmt"
  "math"
)

type Abser interface {
  Abs() float64
}

func main() {
  var a Abser
  f := MyFloat(-math.Sqrt2)
  v := Vertex{3,4}
  a = f // a MyFloat implements Abser
  a = &v // a *Vertex implements Abser

  fmt.Println(a.Abs())
}

type MyFloat float64

func (f MyFloat) Abs() float64 {
  if f < 0 {
    return float64(-f)
  }
  return float64(f)
}

type Vertex struct {
  X, Y float64
}

func (v *Vertex) Abs() float64 {
  return math.Sqrt(v.X*v.X + v.Y*v.Y)
}
  • Interfaces are implemented implicitly
    • A type implements an interface by implementing its method. There is no explicit declaration of intent, no "implements" keyword.
    • Implicit interfaces decouple the definition of an interface from its implementation, which could then appear in any package without prearragement.
package main

import "fmt"

type I interface {
  M()
}

type T struct {
  S string
}

// This method means type T implements the interface I
// but we don't need to explicitly declare that it does so
func (t T) M() {
  fmt.Println(t.S)
}

func main() {
  var i I = T{"hello"}
  i.M()
}
  • Interface values
    • Under the hood, interface values can be thought of as a tuple of a value and a concrete type:
    (value, type)
    
    • An interface value holds a value of a specific underlying concrete type.
    • Calling a method on an interface value executes the method of the same name on its underlying type.
package main

import (
  "fmt"
  "math"
)

type I interface {
  M()
}

type T struct {
  S string
}

func (t *T) M() {
  fmt.Println(t.S)
}

type F float64

func (f F) M() {
  fmt.Println(f)
}

func main() {
  var i I
  i = &T{"Hello"}
  describe(i)
  i.M()
 
  i = F(math.Pi)
  describe(i)
  i.M()
}

func describe(i I) {
  fmt.Printf("%v, %T)\n", i, i)
}
  • Interface values with nil underlying values
    • If the concrete value inside the interface itself is nil, the method will be called with a nil receiver.
    • Note that an interface value that holds a nil concrete value is itself non-nil.
package main

import "fmt"

type I interface {
	M()
}

type T struct {
	S string
}

func (t *T) M() {
	if t == nil {
		fmt.Println("<nil>")
		return
	}
	fmt.Println(t.S)
}

func main() {
	var i I

	var t *T
	i = t
	describe(i)
	i.M()

	i = &T{"hello"}
	describe(i)
	i.M()
}

func describe(i I) {
	fmt.Printf("(%v, %T)\n", i, i)
}
  • Nil interface values

    • A nil interface value holds neither value nor concrete type.
    • Calling a method on a nil interface is a run-time error because there is no type inside the interface tuple to indicate which concrete method to call.
  • The empty interface

    • The interface type that specifies zero methods is known as the empty interface:
    interface{}
    
    • An empty interface may hold values of any type.
    • Every type implements at least zero methods
    • Empty interfaces are used by code that handles values of unknown type.
package main

import "fmt"

func main() {
	var i interface{}
	describe(i)

	i = 42
	describe(i)

	i = "hello"
	describe(i)
}

func describe(i interface{}) {
	fmt.Printf("(%v, %T)\n", i, i)
}

Type assertions

  • A type assertion provides access to an interface value's underlying concrete value.
t := i.(T)
  • This statement asserts that the interface value i holds the concrete type T and assigns the underlying T value to the variable t.
  • If i does not hold a T, the statement will trigger a panic.
  • To test whether an interface value holds a specific type, a type assertion can return two values: the underlying value and a boolean value that reports whether the assertion succeeded.
t, ok := i.(T)
  • if i holds T, then t will be the underlying value and ok will be true
  • If not, ok will be false and t will be the zero value of type T, and no panic occurs.
package main

import "fmt"

func main() {
	var i interface{} = "hello"

	s := i.(string)
	fmt.Println(s)

	s, ok := i.(string)
	fmt.Println(s, ok)

	f, ok := i.(float64)
	fmt.Println(f, ok)

	f = i.(float64) // panic
	fmt.Println(f)
}

Type switches

  • A type switch is a construct that permits several type assertions in series.
  • A type switch is like a regular switch statement, but the cases in a type switch specify types.
  • Those values are compared against the type of the value held by the given interface value.
switch v := i.(type)
case T:
  // here v has type T
case S:
  // here v has type S
default:
  //no match; here v has the same tyoe as i
}
package main

import "fmt"

func do(i interface{}) {
  switch v := i.(type)
  case int:
    fmt.Printf("Twice %v is %v\n", v, v*2)
  case string:
    fmt.Printf("%q is %v bytes long\n", v, len(v))
  default:
    fmt.Printf("I don't know about type %T!\n", v)
  }
}

func main() {
  do(21)
  do("hello")
  do(true)
}

Stringers

  • One of the most ubiquitous interfaces is Stringer defined by the fmt package.
type Stringer interface {
  String() string
}
  • A Stringer is a type that can describe itself as a string.
package main

import "fmt"

type Person struct {
  Name string
  Age int
}

func (p Person) String() string {
  return fmt.Sprintf("%v (%v year)", p.Name, p.Age)
}

func main() {
  a := Person{"Arthur Dent", 42}
  z := Person{"Zaphod Beeblebrox", 9001}
  fmt.Println(a,z)
}

Errors

  • Go programs express error state with error values.
  • The error type is a built-in interface similar to fmt.Stringer:
type error interface {
    Error() string
}
  • A nil error denotes success; a non-nil error denotes failure.

Readers

  • The io package specifies the io.Reader interface, which represents the read end of a stream of data.
  • The io.Reader interface has a Read method:
func (T) Read(b []byte) (n int, err error)
  • Read populates the given byte slice with data and returns the number of bytes populated and an error value. It returns an io.EOF error whne the stream ends.
package main

import (
  "fmt"
  "io"
  "strings"
)

func main() {
  r :=strings.NewReader("Hello, Reader!")
  b := make([]byte, 8)
  for {
    n, err := r.Read(b)
    fmt.Printf("n = %v err = %v b=%v\n", n, err, b)
    fmt.Printf("b[:n] = %q\n", b[:n])
    if err == io.EOF {
      break
    }
  }
}

Goroutines

  • A goroutine is a lightweight thread managed by the Go runtime.
go f(x,y,z)

starts a new go routine running f(x,y,z). The evaluation of f,x,y and z happens in the current goroutine and the exectution of f happens in the new goroutine.

  • Goroutines run in the same adress space, so access to shared memory must be synchronized. The stnc package provides useful primitives, althrough you won't need them much in Go as there are other primitives.
package main

import (
  "fmt"
  "time"
)

func say(s string) {
  for i:=0; i<5; i++ {
    time.Sleep(100*time.Millisecond)
    fmt.Println(s)
  }
}

func main() {
  go say("world")
  say("hello")
}
hello
world
world
hello
world
hello
hello
world
hello

Channels

  • Channels are a typed conduit through which you can send and receive values with the channel operator <-.
ch <- v // send v to channel ch.
v := <-ch // receive from ch and assign value to v
  • The data flows in the direction of the arrow
  • Like maps and slices, channels must be created before use:
ch := make(chan int)
  • By default, sends and receives block until the other side is ready. This allowsgoroutines to synchronize without explicitly locks or condition variables.
package main

import "fmt"

func sum(s []int, c chan int) {
  sum := 0
  for _, v := range s {
    sum += v
  }
  c <- sum // send sum to c
}

func main() {
  s := []int{7,2,8,-9,4,0}
  c := make(chan int)
  go sum(s[:len(s)/2],c)
  go sum(s[len(s)/2:],c)
  x,y := <-c, <-c // receive from c
  fmt.Println(x,y, x+y)
}
  • Buffered Channels
    • Channels can be buffered. Provide the buffer length as the second argument to make to initialize a buffered channel:
    ch := make(chan int, 100)
    
    • Sends to a buffered channel block only when the buffer is full. Receives block when the buffer is empty.
    package main
    
    import "fmt"
    
    func main() {
      ch := make(chan int, 2)
      ch <- 1
      ch <- 2
      fmt.Println(<-ch, <-ch)
    }
  • Range and Close
    • A sender can close a channel to indeicate that no more values will be sent. Receivers can test whether a channel has benn closed by assigning a second parameter to the receive expression: after
    v, ok := <-ch 
    
    ok is false if there are no more values to receive and the channel is closed.
    • The loop for i := range c receives values from the channel repeatedly until it is closed.
    • Note: only the sender should close a channel, never the receiver. Sending on a closed channel will cause a panic.
    • Another Note: Channels aren't like files; you don't usually need to close them. Closing is only necessary when the receiver must be told there are no more values coming, such as to terminate a range loop.
    package main
    
    import "fmt"
    
    func fibonacci(n int, c chan int) {
      x, y := 0, 1
      for i:=0; i<n; i++ {
        c <-x
        x, y = y, x+y
      }
      close(c)
    }
    
    func main() {
      c := make(chan int, 10)
      go fibonacci(cap(c), c)
      for i:=range c {
        fmt.Println(i)
      }
    }
  • Select
    • The select statement lets a goroutine wait on multiple communication operations.
    • A select blocks until one of its cases can run, then it executes that case. It cgooses one at random if multiple are ready.
    package main
    
    import "fmt"
    
    func fibonacci(c, quit chan int) {
      x, y := 0, 1
      for {
        select {
        case c<-x:
          x,y = y, x+y
        case <-quit:
          fmt.Println("quit")
          return
        }
      }
    }
    
    func main() {
      c := make(chan int)
      quit := make(chan int)
      go func() {
        for i:=0; i<10; i++{
          fmt.Println(<-c)
        }
        quit <-0
      }()
      fibonacci(c,quit)
    }
  • Default Selection
    • The default case in a select if run if no other case is ready
    • Use a default case to try a send or receive without blocking
    select {
    case i:= <-c:
      //use i
    default:
      //receive from c would block
    }
    

About

Notes for Golang


Languages

Language:Go 100.0%