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SceneSwitcher

SceneSwitcher is a handy tool for Unity Editor that allows you to quickly and easily switch between scenes in your project. This solution is especially useful in large Unity projects, where managing multiple scenes can be difficult.

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GameProgrammerStudyNotes

游戏开发学习笔记

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CustomRenderPipelineTutorials

Unity6的自定义渲染管线教程

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Disposify

Subscribe C# events with IDisposables!

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UnityRuntimeShader

Compile and apply fragment / compute shaders to render textures or buffers.

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Thrive

The main repository for the development of the evolution game Thrive.

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JoltPhysicsUnity

Jolt Physics bindings for Unity

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ComfyUI

The most powerful and modular stable diffusion GUI, api and backend with a graph/nodes interface.

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MissingScriptType

Find missing scripts more easily

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SoftFloat

An implementation of 32 bit floating point arithmetic in C#

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RuntimeCompiledCPlusPlus

Change C++ code at runtime

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Dx12NN

Neural Network in Dx12/HLSL Shaders

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acl

Animation Compression Library

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UIMaterialPropertyInjector

This package provides a component that allows easy modification/animation of material properties for Unity UI (uGUI) without the need for shader-specific custom components.

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directx12_samples

書籍「DirectX12の魔導書」のサンプルプログラム

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halodi-unity-package-registry-manager

Tools for making managing Unity package registries easier

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TMPEffects

Easily animate Unity text and apply other effects with custom tags

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lua-async-await

Async Await in 90 lines of code.

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BetterStreamingAssets

A plugin for Unity that lets you access Streaming Assets directly on Android.

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Lame-For-Unity

适用于Unity3D 把声音Wav转换为MP3, 用于录音时压缩语音上传等功能

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NetickForUnity

Netick is a C# networking solution for Unity.

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RealEngine

My toy engine, mainly for rendering experiment and prototyping.

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qq-win-db-key

全平台 QQ 聊天数据库解密

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DOTS-BehaviorTree

Unity DOTS Behavior-Tree implementation

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XenoAtom.ShaderCompiler

Provides a .NET library, a tool executable and an integration of shaderc compiler into MSBuild for compiling all your GLSL/HLSL files to SPIR-V.

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