Gwildor / Nerds

An engine for tile-based games

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The docs of this project are still very incomplete, simply because it's more fun to code than to write a guide. Below is an incomplete main README, which also misses probably all the information you are looking for.

#Nerds Nerds is aN enginE foR tile-baseD gameS. It is intended to be easy in use, allowing all major configuration of your project to be done by simply editing text files. This process is easily accessible but is known to be extremely boring, so beware!

##Version The latest release is version 0.1, released on 18 July 2012.

##Features These few features are currently implemented:

  • Map renderer based on text files with very easy syntax.
  • Character renderer based on slightly harder syntax.
  • Character movement and hittest.
  • Easy path creation for basic npc movement.
  • Dialogue between hero and npc's with easy syntax and option-choosing by the hero.

More will follow.

##How to "Play"

###GNU/Linux:

  • Open the terminal.

  • Move to the "engine" folder within this folder.

  • Execute python main.py

  • Enjoy!

##Known issues

  • Movement when NPC walks into obstacles looks weird.

##Configuration Most configuration for now is done by editing various text files located in the data folder and its subfolders.

##License Don't know yet. Probably something like MIT or BSD or something like that. Feel free to use it, fork it, adjust it, commit it, send pull requests or send feedback.

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An engine for tile-based games


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