Daniel Grinshpon's repositories
Terminal-Godot
Trying to design a retro-style computer that runs in-game
coldfront
HPC Resource Allocation System
dark-ring
LOWREZJAM 2020
defold_scaling_issue
quick reproduction of scaling issue
godot-docs
Godot Engine official documentation
grin
GRIN is a compiler back-end for lazy and strict functional languages with whole program optimization support.
gunslinger
C99, header-only framework for games and multimedia applications
Nearest-Neighbor-Search
Nearest Neighbor Search using kd-trees
Nim
Nim is a compiled, garbage-collected systems programming language with a design that focuses on efficiency, expressiveness, and elegance (in that order of priority).
revery
:zap: Native, high-performance, cross-platform desktop apps - built with Reason!
sdl2
Haskell bindings to the SDL2 library
TinyBigMech
Working on mech game with procedural animation in Unity
X-Wing-vs-Tie-Fighter
Space game