。。。's repositories
DreamRender
My cpu offline renderer for learning.
OptiXRender
My gpu offline renderer for learning.
asap_app_imgui
Starter project for portable app with optional GUI (GLFW/ImGui) and a rich builtin debug UI. Includes docked windows, log viewer, settings editor, configuration load/save, etc...
AyaRay
A Modern C++ Windows-platform physically based renderer.
CMakeStarterTemplate
A starter template for using LuisaCompute as a submodule with the CMake build system.
CustomRayTracing
Path Tracing with Unity RayTracing Shader
etx-tracer
Physically-based CPU and GPU ray-tracer
hello_imgui
Hello, Dear ImGui: unleash your creativity in app development and prototyping
hitchhikersscatter
Codebase to accompany the book: A Hitchhiker’s Guide to Multiple Scattering
KDRay
GPU加速-光线追踪-基于物理渲染器
KiRaRay
KiRaRay is a simple interactive ray-tracing renderer using OptiX7/8.
libbsdf
Library for BSDF, BRDF, and BTDF
Lumen
A Vulkan Raytracing framework for various bidirectional path tracing techniques
mitsuba
Mitsuba renderer main repository
Monte-Carlo-Path-Tracing
A simple Monte Carlo path tracer based on assignment 7 of GAMES101 originally, accelerated by C++ multithreading or CUDA.
OptiX_Utility
OptiX 8 Lightweight Wrapper Library
pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
pbrt-v4
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
PL_Tracer
This is a ray tracing renderer based on optimx and cuda.
PRayGround
GPU ray tracing framework using NVIDIA OptiX 7 and 8
Project3-CUDA-Path-Tracer
GPU Physically Based Renderer (CUDA Base) [2022]
SoftGLRender
Tiny C++ Software Renderer / Rasterizer, and implements OpenGL and Vulkan renderers for comparison
SORT
Simple Open-source Ray Tracer
Spectral-Clara-Lux-Tracer
✨A physically based ray tracer with multiple shading models support and Color Rendering Index (CRI) evaluation. Project developed for my master degree thesis at University Milano-Bicocca. ✨
volpt
Volumetric path tracer written in C++
Zillum
CPU Physically Based Renderer [2020-]