。。。's repositories

DreamRender

My cpu offline renderer for learning.

OptiXRender

My gpu offline renderer for learning.

Language:C++Stargazers:5Issues:0Issues:0

asap_app_imgui

Starter project for portable app with optional GUI (GLFW/ImGui) and a rich builtin debug UI. Includes docked windows, log viewer, settings editor, configuration load/save, etc...

Language:C++License:BSD-3-ClauseStargazers:0Issues:0Issues:0

AyaRay

A Modern C++ Windows-platform physically based renderer.

Language:C++License:GPL-3.0Stargazers:0Issues:0Issues:0

CMakeStarterTemplate

A starter template for using LuisaCompute as a submodule with the CMake build system.

Language:C++License:BSD-3-ClauseStargazers:0Issues:0Issues:0

CustomRayTracing

Path Tracing with Unity RayTracing Shader

Language:HLSLLicense:MITStargazers:0Issues:0Issues:0

etx-tracer

Physically-based CPU and GPU ray-tracer

Language:C++License:MITStargazers:0Issues:0Issues:0
Stargazers:0Issues:0Issues:0

hello_imgui

Hello, Dear ImGui: unleash your creativity in app development and prototyping

Language:C++License:MITStargazers:0Issues:0Issues:0

hitchhikersscatter

Codebase to accompany the book: A Hitchhiker’s Guide to Multiple Scattering

License:NOASSERTIONStargazers:0Issues:0Issues:0

KDRay

GPU加速-光线追踪-基于物理渲染器

Stargazers:0Issues:0Issues:0

KiRaRay

KiRaRay is a simple interactive ray-tracing renderer using OptiX7/8.

License:UnlicenseStargazers:0Issues:0Issues:0

libbsdf

Library for BSDF, BRDF, and BTDF

License:MPL-2.0Stargazers:0Issues:0Issues:0

Lumen

A Vulkan Raytracing framework for various bidirectional path tracing techniques

Language:C++License:MITStargazers:0Issues:0Issues:0

mitsuba

Mitsuba renderer main repository

License:GPL-3.0Stargazers:0Issues:0Issues:0

Monte-Carlo-Path-Tracing

A simple Monte Carlo path tracer based on assignment 7 of GAMES101 originally, accelerated by C++ multithreading or CUDA.

Stargazers:0Issues:0Issues:0

OptiX_Utility

OptiX 8 Lightweight Wrapper Library

Language:C++License:NOASSERTIONStargazers:0Issues:0Issues:0
Language:C++Stargazers:0Issues:0Issues:0
License:Apache-2.0Stargazers:0Issues:0Issues:0

pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

Language:C++License:BSD-2-ClauseStargazers:0Issues:0Issues:0

pbrt-v4

Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.

License:Apache-2.0Stargazers:0Issues:0Issues:0

PL_Tracer

This is a ray tracing renderer based on optimx and cuda.

License:Apache-2.0Stargazers:0Issues:0Issues:0

PRayGround

GPU ray tracing framework using NVIDIA OptiX 7 and 8

License:MITStargazers:0Issues:0Issues:0

Project3-CUDA-Path-Tracer

GPU Physically Based Renderer (CUDA Base) [2022]

Stargazers:0Issues:0Issues:0
Stargazers:0Issues:0Issues:0

SoftGLRender

Tiny C++ Software Renderer / Rasterizer, and implements OpenGL and Vulkan renderers for comparison

License:MITStargazers:0Issues:0Issues:0

SORT

Simple Open-source Ray Tracer

License:GPL-3.0Stargazers:0Issues:0Issues:0

Spectral-Clara-Lux-Tracer

✨A physically based ray tracer with multiple shading models support and Color Rendering Index (CRI) evaluation. Project developed for my master degree thesis at University Milano-Bicocca. ✨

License:MITStargazers:0Issues:0Issues:0

volpt

Volumetric path tracer written in C++

License:MITStargazers:0Issues:0Issues:0

Zillum

CPU Physically Based Renderer [2020-]

Stargazers:0Issues:0Issues:0