GraphicEdit / LDJAM45

Game Jam Respository for LDJAM45 https://ldjam.com/

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You Gotta Be Kitten Me

You Gotta Be Kitten Me

A game by Engima Dragons for Ludum Dare 45


Project Kanban Board


Development Environment Setup


Software Requirements:

  • Git
  • Unity 2019 (Version 2019.2.0f1)

Preparation:

  • Login to Kanban Board (https://zube.io/enigmadragons/ldjam45/w/jam/kanban)
  • Create one sample ticket on the Kanban board and ensure that it gets created in Github as well as Zube
  • Push a Git Commit to master
  • Open the Unity Project src and run the Sample Scene

Hackathon Objectives


  • Have fun!
  • Learn new things
  • Deliver a simple, but fun experience

Project Guidelines


  • All work must happen against GitHub tickets.
  • All active tickets must have a Role label.
  • To begin work on a ticket, ensure that the ticket is assigned to you and is moved to the “In Progress” column.
  • Only work on 1, or at most 2, ticket(s) at a time.
  • If you wish to work on a ticket outside your role consult the Architect or Project Manager first
  • If a ticket is taking a lot more work than you expected, reach out to the group
  • Every ticket that is finished should result in a Git commit with the new assets
  • Any team member may create a ticket for work they think is needed
  • You may push directly to master or open a PR and merge, if you prefer

Unity Guidance


  • Use ScriptableObjects to store all game state
  • Each person should have one personal folder in the project
  • Do not touch or modify contents in anyone else's personal folder
  • Save all of your GameObjects as PreFabs, so that we can quickly compose scenes with the desired elements
  • For any Main Game Scene, only one person may be working on it at a time.
  • Announce in the Discord channel when you start and stop work on a Main Game Scene

About

Game Jam Respository for LDJAM45 https://ldjam.com/

License:MIT License


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