NewtonWars is a space battle game. Gravity is the main theme, influencing the path of your missiles around numerous planets on the battlefield.
It is heavily inspired by Gravitational Combat.
The game is best played in "party mode" with the display on a TV or projector and each participant connected via telnet (with a laptop or smartphone). Other possible modes (e.g. local hot-seat multiplayer) are currently not implemented, but may be added later.
Fair player placement - calculate gravity potential and place players at compareable potential levels
Realtime mode - all players can shoot simultaneously (and have multiple shots at a time), energy is added based on time
Energy mode - shots now cost energy based on their velocity, energy is added per round
It is now possible to write bots, example included
Ported to Raspberry Pi, unified renderer for all platforms
First playable version