Igor Shaposhnik (Gordon-F)

Gordon-F

Geek Repo

Location:Moscow

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Organizations
rust-lang-ru

Igor Shaposhnik's repositories

crossplatform_gfx_hal_example

Gfx-hal quad example running on Windows, Linux, Mac, iOS, Android

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cargo-xcodebuild

Helps cargo build and run apps for iOS

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docker-android-ndk-rust

Docker image with pre-installed NDK and Rust Stable

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miniquad

Cross platform rendering for Rust

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android-ndk-rs

Rust bindings to the Android NDK

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arewegameyet

The repository for https://arewegameyet.rs

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baryon

Fast prototyping 3D engine

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bevy

A refreshingly simple data-driven game engine built in Rust

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bevy_framepace

Framepacing and framelimiting for Bevy

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cargo-script-mvs

Pre-RFC for merging cargo-script into cargo

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coffee

An opinionated 2D game engine for Rust

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comfy

Comfy is a fun 2D game engine built in Rust. It's designed to be opinionated, productive, and easy to use.

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egui_wgpu_backend

Backend code to use egui with wgpu.

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gfx

A low-overhead Vulkan-like GPU API for Rust.

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gitignore

A collection of useful .gitignore templates

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glow

GL on Whatever: a set of bindings to run GL anywhere and avoid target-specific code

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khronos-egl

Rust bindings for the Khronos EGL API

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metal-rs

Rust bindings for Metal

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naga

Universal shader translation in Rust

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piccolo

An experimental stackless Lua VM implemented in pure Rust

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rust-xcode-plugin

This is a bare bones xcode plugin for the rust language. It enables breakpoints to work

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shader-playground

Shader playground website for exploring HLSL, GLSL, SPIR-V compilers

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sparsey

Sparse set-based Entity Component System written in Rust ~( ˘▾˘~)

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wgpu

Native WebGPU implementation based on gfx-hal

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wgpu-native

Native WebGPU implementation based on wgpu-core

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wgpu-rs

Rust bindings to wgpu native library

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wgpu_glyph

A fast text renderer for wgpu (https://github.com/gfx-rs/wgpu)

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winit

Window handling library in pure Rust

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